PAX Prime 2010: Difference between revisions

From IFWiki

(schedule and plan updates)
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=== IF Summit at PAX Prime 2010 ===  
=== IF Summit at PAX Prime 2010 ===  


[[http://www.paxsite.com/paxprime/index.php Penny Arcade PAX Prime]]
* [http://www.paxsite.com/paxprime/index.php Penny Arcade PAX Prime]
[[http://www.paxsite.com/paxprime/schedule.php PAX Prime official schedule]]
* [http://www.paxsite.com/paxprime/schedule.php PAX Prime official schedule]
 




== Main planning discussion thread ==  
== Main planning discussion thread ==  


* [[http://groups.google.com/group/seattle-if/t/ba3c578e0c4a6d24 PAX Planning]]
* [http://groups.google.com/group/seattle-if/t/ba3c578e0c4a6d24 PAX Planning]




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== IF Suite ==  
== IF Suite ==  


[[Seattle IF Group]] will host an IF summit in a hotel close to PAX Prime.  
[[Seattle IF Group]] has reserved a room at the [http://www.starwoodhotels.com/sheraton/property/area/map.html?propertyID=460 Sheraton] for the nights of September 3rd and 4th (check-in around 3 PM on Friday, checkout around noon on Sunday, room number TBA).  


=== Plans ===


* laptops to play games and try authoring tools.
* a larger display to play games as a group.
* an IF workshop (using a predetermined framework?)
* a table for IF-related books, feelies, flyers.
* [https://docs.google.com/document/edit?id=10fTGsy0lLOdNyiqowHW-npVs7cAjEmZRkjCoFCKWahE&hl=en WIP schedule]


== IF Events ==


=== Panel Proposals ===
'''People who can watch the room:'''


===== PAX ideas =====
* George Oliver
* (your name here)


Seattle IF has submitted three panel proposals; the deadline is June 26th, so it'll be probably a few weeks before we hear what's accepted:




'''''Storytelling in the world of interactive fiction'''''
== IF Events ==


Over the last few decades text adventures have evolved into interactive fictions, in which the focus is not only on puzzles but also on plot. Authors of interactive fiction discuss narrative gaming and design concepts -- reordered storylines, unreliable narrators, sympathetic and not so sympathetic characters -- and how they apply to other kinds of games. Panelists include: Dan Shiovitz, Robb Sherwin, Andrew Plotkin, Adam Cadre
=== Panels ===


===== At PAX =====


'''''Does conversation grow on trees?'''''
'''''Making stories worth playing
Friday, 3:30-4:30 PM, Wolfman Theater'''''


Do gamers want more from their NPCs than fetch-quests and cleavage? Are there alternatives to conversation trees? Authors from the interactive fiction community and graphical game designers share their techniques for creating believable characters. Panelists include: Annie Carlson, Brian Mitsoda, Mike Roberts, Robb Sherwin.  
For years, interactive fiction authors have grappled with the often conflicting demands of story, gameplay, interactivity and immersion. Good stories are not always good games, and while simulation and emergent story can ease pressure on designers, they come with their own problems. Interactive fiction authors and graphical game designers unite to discuss their solutions. Panelists include: Deirdra Kiai, Annie Carlson, Andrew Plotkin, Robb Sherwin.  


===== IF suite ideas =====


'''''Making stories worth playing'''''
For years, interactive fiction authors have grappled with the often conflicting demands of story, gameplay, interactivity and immersion. Good stories are not always good games, and while simulation and emergent story can ease pressure on designers, they come with their own problems. Interactive fiction authors and graphical game designers unite to discuss their solutions. Panelists include: Deirdra Kiai, Annie Carlson, Andrew Plotkin, Adam Cadre.
===== IF suite ideas =====
* The Best IF Games - Which and Why  
* The Best IF Games - Which and Why  
* Freedom in IF (freedom of action, freedom of author, freeness of software)  
* Freedom in IF (freedom of action, freedom of author, freeness of software)  
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See these Seattle IF list threads:
* [[http://groups.google.com/group/seattle-if/browse_frm/thread/6363b96123721930# Pax Panel Thoughts]]


== Attending ==  
== Attending ==  
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* [[Iain Merrick]]
* [[Iain Merrick]]
* [[Jason Scott]]
* [[Jason Scott]]
* Ben Sokal
* James Lawton
* Adrienne Mueller
* Cathy and Tom Saxton
* Ben Cressey
* [[Ron Newcomb]]
* [[Dan Shiovitz]]
* [[Robb Sherwin]]


=== Maybe ===
=== Maybe ===

Revision as of 00:27, 22 August 2010

IF Summit at PAX Prime 2010


Main planning discussion thread


IF Suite

Seattle IF Group has reserved a room at the Sheraton for the nights of September 3rd and 4th (check-in around 3 PM on Friday, checkout around noon on Sunday, room number TBA).

Plans

  • laptops to play games and try authoring tools.
  • a larger display to play games as a group.
  • an IF workshop (using a predetermined framework?)
  • a table for IF-related books, feelies, flyers.
  • WIP schedule


People who can watch the room:

  • George Oliver
  • (your name here)


IF Events

Panels

At PAX

Making stories worth playing Friday, 3:30-4:30 PM, Wolfman Theater

For years, interactive fiction authors have grappled with the often conflicting demands of story, gameplay, interactivity and immersion. Good stories are not always good games, and while simulation and emergent story can ease pressure on designers, they come with their own problems. Interactive fiction authors and graphical game designers unite to discuss their solutions. Panelists include: Deirdra Kiai, Annie Carlson, Andrew Plotkin, Robb Sherwin.

IF suite ideas
  • The Best IF Games - Which and Why
  • Freedom in IF (freedom of action, freedom of author, freeness of software)
  • History of IF -> Current IF (The evolution of game style and player expectations)
  • What makes a good story -> What makes a good story become good IF (or a good game in general)
  • CYOA-Style vs Exploration-Style
  • Available Authoring Tools (Ease of use - bridging the gap between author and programmer)
  • Ways to Author - Transcript, Map-based, Scene-based, Collaborative
  • Dynamic NPCs
  • Narrative Techniques - From Fiction to Fallout 3
  • Interactivity and Immersion
  • Developing an IF system
  • Multiplayer IF
  • User Experiences on desktops, webs, and mobile devices (phone/tablet)


Attending

Yes

Maybe

  • (your name here)