PAX Prime 2010: Difference between revisions
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=== IF Summit at PAX Prime 2010 === | === IF Summit at PAX Prime 2010 === | ||
* [http://www.paxsite.com/paxprime/index.php Penny Arcade PAX Prime] | |||
* [http://www.paxsite.com/paxprime/schedule.php PAX Prime official schedule] | |||
== Main planning discussion thread == | == Main planning discussion thread == | ||
* | * [http://groups.google.com/group/seattle-if/t/ba3c578e0c4a6d24 PAX Planning] | ||
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== IF Suite == | == IF Suite == | ||
[[Seattle IF Group]] | [[Seattle IF Group]] has reserved a room at the [http://www.starwoodhotels.com/sheraton/property/area/map.html?propertyID=460 Sheraton] for the nights of September 3rd and 4th (check-in around 3 PM on Friday, checkout around noon on Sunday, room number TBA). | ||
=== Plans === | |||
* laptops to play games and try authoring tools. | |||
* a larger display to play games as a group. | |||
* an IF workshop (using a predetermined framework?) | |||
* a table for IF-related books, feelies, flyers. | |||
* [https://docs.google.com/document/edit?id=10fTGsy0lLOdNyiqowHW-npVs7cAjEmZRkjCoFCKWahE&hl=en WIP schedule] | |||
'''People who can watch the room:''' | |||
* George Oliver | |||
* (your name here) | |||
== IF Events == | |||
=== Panels === | |||
===== At PAX ===== | |||
''''' | '''''Making stories worth playing | ||
Friday, 3:30-4:30 PM, Wolfman Theater''''' | |||
For years, interactive fiction authors have grappled with the often conflicting demands of story, gameplay, interactivity and immersion. Good stories are not always good games, and while simulation and emergent story can ease pressure on designers, they come with their own problems. Interactive fiction authors and graphical game designers unite to discuss their solutions. Panelists include: Deirdra Kiai, Annie Carlson, Andrew Plotkin, Robb Sherwin. | |||
===== IF suite ideas ===== | |||
* The Best IF Games - Which and Why | * The Best IF Games - Which and Why | ||
* Freedom in IF (freedom of action, freedom of author, freeness of software) | * Freedom in IF (freedom of action, freedom of author, freeness of software) | ||
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== Attending == | == Attending == | ||
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* [[Iain Merrick]] | * [[Iain Merrick]] | ||
* [[Jason Scott]] | * [[Jason Scott]] | ||
* Ben Sokal | |||
* James Lawton | |||
* Adrienne Mueller | |||
* Cathy and Tom Saxton | |||
* Ben Cressey | |||
* [[Ron Newcomb]] | |||
* [[Dan Shiovitz]] | |||
* [[Robb Sherwin]] | |||
=== Maybe === | === Maybe === |
Revision as of 00:27, 22 August 2010
IF Summit at PAX Prime 2010
Main planning discussion thread
IF Suite
Seattle IF Group has reserved a room at the Sheraton for the nights of September 3rd and 4th (check-in around 3 PM on Friday, checkout around noon on Sunday, room number TBA).
Plans
- laptops to play games and try authoring tools.
- a larger display to play games as a group.
- an IF workshop (using a predetermined framework?)
- a table for IF-related books, feelies, flyers.
- WIP schedule
People who can watch the room:
- George Oliver
- (your name here)
IF Events
Panels
At PAX
Making stories worth playing Friday, 3:30-4:30 PM, Wolfman Theater
For years, interactive fiction authors have grappled with the often conflicting demands of story, gameplay, interactivity and immersion. Good stories are not always good games, and while simulation and emergent story can ease pressure on designers, they come with their own problems. Interactive fiction authors and graphical game designers unite to discuss their solutions. Panelists include: Deirdra Kiai, Annie Carlson, Andrew Plotkin, Robb Sherwin.
IF suite ideas
- The Best IF Games - Which and Why
- Freedom in IF (freedom of action, freedom of author, freeness of software)
- History of IF -> Current IF (The evolution of game style and player expectations)
- What makes a good story -> What makes a good story become good IF (or a good game in general)
- CYOA-Style vs Exploration-Style
- Available Authoring Tools (Ease of use - bridging the gap between author and programmer)
- Ways to Author - Transcript, Map-based, Scene-based, Collaborative
- Dynamic NPCs
- Narrative Techniques - From Fiction to Fallout 3
- Interactivity and Immersion
- Developing an IF system
- Multiplayer IF
- User Experiences on desktops, webs, and mobile devices (phone/tablet)
Attending
Yes
- George Oliver
- Andrew Plotkin
- Jesse McGrew
- Dan Fabulich
- Iain Merrick
- Jason Scott
- Ben Sokal
- James Lawton
- Adrienne Mueller
- Cathy and Tom Saxton
- Ben Cressey
- Ron Newcomb
- Dan Shiovitz
- Robb Sherwin
Maybe
- (your name here)