PAX Prime 2010: Difference between revisions

From IFWiki

(→‎Yes: Added self to attending list.)
(links to suite docs)
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* a table for IF-related books, feelies, flyers.  
* a table for IF-related books, feelies, flyers.  
* [https://docs.google.com/document/edit?id=10fTGsy0lLOdNyiqowHW-npVs7cAjEmZRkjCoFCKWahE&hl=en WIP schedule]
* [https://docs.google.com/document/edit?id=10fTGsy0lLOdNyiqowHW-npVs7cAjEmZRkjCoFCKWahE&hl=en WIP schedule]
* [https://docs0.google.com/document/edit?id=1a9WE6uDjeq8EAYwbUePSEaLZawMrvwQNhy9JlcLsMdY&authkey=CN-p5vgG&hl=en# WIP suite assignments]




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* Ron Newcomb
* Ron Newcomb
* (your name here)
* (your name here)
* [https://docs.google.com/document/edit?id=1iSEzdq0m_3oKfZ5LfDck4DEdNZh5RjJ0bLCLuY9MMHA&authkey=CPmDzPMI&hl=en# WIP suite shifts]


== IF Events ==  
== IF Events ==  

Revision as of 01:56, 26 August 2010

IF Summit at PAX Prime 2010


Main planning discussion thread


IF Suite

Seattle IF Group has reserved a room at the Sheraton for the nights of September 3rd and 4th (check-in around 3 PM on Friday, checkout around noon on Sunday, room number TBA).

Plans

  • laptops to play games and try authoring tools.
  • a larger display to play games as a group.
  • an IF workshop (using a predetermined framework?)
  • a table for IF-related books, feelies, flyers.
  • WIP schedule
  • WIP suite assignments


People who can watch the room:


IF Events

Panels

At PAX

Making stories worth playing Friday, 3:30-4:30 PM, Wolfman Theater

For years, interactive fiction authors have grappled with the often conflicting demands of story, gameplay, interactivity and immersion. Good stories are not always good games, and while simulation and emergent story can ease pressure on designers, they come with their own problems. Interactive fiction authors and graphical game designers unite to discuss their solutions. Panelists include: Deirdra Kiai, Annie Carlson, Andrew Plotkin, Robb Sherwin.

IF suite ideas
  • The Best IF Games - Which and Why
  • Freedom in IF (freedom of action, freedom of author, freeness of software)
  • History of IF -> Current IF (The evolution of game style and player expectations)
  • What makes a good story -> What makes a good story become good IF (or a good game in general)
  • CYOA-Style vs Exploration-Style
  • Available Authoring Tools (Ease of use - bridging the gap between author and programmer)
  • Ways to Author - Transcript, Map-based, Scene-based, Collaborative
  • Dynamic NPCs
  • Narrative Techniques - From Fiction to Fallout 3
  • Interactivity and Immersion
  • Developing an IF system
  • Multiplayer IF
  • User Experiences on desktops, webs, and mobile devices (phone/tablet)


Attending

Yes

Maybe

  • (your name here)