Kerkerkruip: Difference between revisions

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<table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{rpg}} {{ifcnth|2011|nth of 38}} </td></tr></table>
<table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{fantasy}} {{underground}} {{rpg}} {{ifcnth|2011|nth of 38}} </td></tr></table>


{{game infobox|title=Kerkerkruip|image=[[Image:Kerkerkruip small cover.jpg]]|author=[[Victor Gijsbers]]|publisher=n/a|released=01-Oct-2011|authsystem=[[Inform 7]]|platform=[[Glulx]]|language=English|license=Freeware|color=TBD|graphics=TBD|sound=TBD|cruelty=TBD}}
{{game infobox|title=Kerkerkruip|image=[[Image:Kerkerkruip.jpg|cover art|200px]]|author=[[Victor Gijsbers]]|publisher=n/a|released=01-Oct-2011|authsystem=[[Inform 7]]|platform=[[Glulx]]|language=English|license=Freeware|color=none|graphics=none|sound=none|cruelty=TBD}}


==How It Begins==
==How It Begins==
{{hib wanted}}
When you claimed that you were tough enough to take on Malygris single-handedly, everyone knew you had been drinking much more than was good for you. And the prince is not one to let an opportunity pass. Before you could so much as protest, his court mage opened a portal and you were shoved through. Predictably, the portal immediately disappeared. You doubt they're going to open it up again -- but at least you can try to make good on your boast and kill Malygris, the Wizard of Kerkerkruip!
 
==Notable Features==
* This game is a hybrid of interactive fiction and a [http://en.wikipedia.org/wiki/Roguelike roguelike game].
* When the player begins a new game, the engine [http://en.wikipedia.org/wiki/Procedural_generation procedurally generates] a random dungeon with a random list of enemies, weapons, and items.
* The game is heavily focused on a [[combat]] system that is based on the author's own Inform 7 [[library extension]] called [[ATTACK]]. The player can attack, parry, dodge, or concentrate. The decision of which action to take on any turn supports one of the author's principle design goals, that "success in combat should be the result of smart and daring tactical decisions, not just a matter of luck." [http://inform7.com/news/2010/09/28/attack-combat-extension/]
* The commands [[undo]] and [[save]] are unavailable to the player. If the player quits a game or terminates the interpreter program in the middle of the game and then reloads ''Kerkerkruip'' at a later time, the game can be continued where the player left off. However, once the player character is killed, the only way to continue is to begin a new game. This is [http://en.wikipedia.org/wiki/Permanent_death permanent death], another defining characteristic of roguelike games.
 
==Trivia and Comments==
* "Kerkerkruip" is Dutch and translates into English literally as "dungeon crawl." However, the author notes, this is "crawl" the verb, not "crawl" the noun. [http://gamingphilosopher.blogspot.com/2011/06/kerkerkruip-design-journal-5.html]
* The author has an eight-part game design journal concerning his development of ''Kerkerkruip'' available at his [http://gamingphilosopher.blogspot.com/2011/03/dungeon-design-journal-1-random-dungeon.html website].
* In the tradition of most roguelikes, ''Kerkerkruip'' is a work in progress and the author plans to release many subsequent versions with new and upgraded features.


==Versions==
==Versions==
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* {{TUID wanted}}
* {{TUID wanted}}


{{game stub|Genres, How It Begins, Notable Features, full version info.<br>Note: This page was originally auto-generated. Please check for errors.}}
[[Category:Games|Kerkerkruip]] [[Category:Games in 2011|Kerkerkruip]] [[Category:Fantasy|Kerkerkruip]] [[Category:Underground|Kerkerkruip]] [[Category:RPG|Kerkerkruip]] [[Category:Inform 7 games|Kerkerkruip]]  
 
[[Category:Glulx games|Kerkerkruip]] [[Category:IF Comp games|Kerkerkruip]]
[[Category:Games]] [[Category:Games in 2011]] [[Category:Glulx games]] [[Category:IF Comp games]] [[Category:Inform 7 games]]

Revision as of 21:11, 16 October 2011

Fantasy
Fantasy
Under­ground
Under­ground
RPG
RPG
Green IF comp ribbon.png
IF Comp 2011
nth of 38
Kerkerkruip
cover art
Author(s) Victor Gijsbers
Publisher(s) n/a
Release date(s) 01-Oct-2011
Authoring system Inform 7
Platform(s) Glulx
Language(s) English
License(s) Freeware
Multimedia
Color effects none
Graphics none
Sound/Music none
Ratings
Cruelty scale Cruelty to be determined

How It Begins

When you claimed that you were tough enough to take on Malygris single-handedly, everyone knew you had been drinking much more than was good for you. And the prince is not one to let an opportunity pass. Before you could so much as protest, his court mage opened a portal and you were shoved through. Predictably, the portal immediately disappeared. You doubt they're going to open it up again -- but at least you can try to make good on your boast and kill Malygris, the Wizard of Kerkerkruip!

Notable Features

  • This game is a hybrid of interactive fiction and a roguelike game.
  • When the player begins a new game, the engine procedurally generates a random dungeon with a random list of enemies, weapons, and items.
  • The game is heavily focused on a combat system that is based on the author's own Inform 7 library extension called ATTACK. The player can attack, parry, dodge, or concentrate. The decision of which action to take on any turn supports one of the author's principle design goals, that "success in combat should be the result of smart and daring tactical decisions, not just a matter of luck." [1]
  • The commands undo and save are unavailable to the player. If the player quits a game or terminates the interpreter program in the middle of the game and then reloads Kerkerkruip at a later time, the game can be continued where the player left off. However, once the player character is killed, the only way to continue is to begin a new game. This is permanent death, another defining characteristic of roguelike games.

Trivia and Comments

  • "Kerkerkruip" is Dutch and translates into English literally as "dungeon crawl." However, the author notes, this is "crawl" the verb, not "crawl" the noun. [2]
  • The author has an eight-part game design journal concerning his development of Kerkerkruip available at his website.
  • In the tradition of most roguelikes, Kerkerkruip is a work in progress and the author plans to release many subsequent versions with new and upgraded features.

Versions

Release 1

Links

General info

  • TUID wanted. (Please replace this line with a ifdb game template.)