Final Girl: Difference between revisions
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<table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{genre wanted}} {{ifcnth|2013|nth}} </td></tr></table> | <table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{genre wanted}} {{ifcnth|2013|nth}} </td></tr></table> | ||
{{game infobox|title=Final Girl|image=|author=[[Hanon Ondricek]]|publisher=n/a|released=29-Sep-2013|authsystem=[[StoryNexus]]|platform=Web browser|language=English|license=Freeware|color= | {{game infobox|title=Final Girl|image=|author=[[Hanon Ondricek]]|publisher=n/a|released=29-Sep-2013|authsystem=[[StoryNexus]]|platform=Web browser|language=English|license=Freeware|color=n/a|graphics=icons and UI|sound=yes|cruelty=Nasty}} | ||
''Final Girl'' is a choice-based web browser game created by Hanon Ondricek. It was written using [http://www.failbettergames.com Failbetter Games]'s [http://www.storynexus.com/s StoryNexus] engine, which is offered as the public version of the tools largely used to create FailBetter's long-running web game ''[http://fallenlondon.storynexus.com Fallen London]''. | |||
''Final Girl'' differs from Fallen London and most StoryNexus games (which are parceled out with action refresh periods to be played over long-periods of real-time) in that it was designed to be completely finished in one sitting, and re-playable due to randomization of the suspect list for each iteration of play. While the gameplay was intended to last 30-60 minutes for each iteration, many IFComp reviewers found that two hours was not quite long enough to finish the game. | |||
The game's central conceit is that the player is the [http://en.wikipedia.org/wiki/Final_girl surviving female character] who has made it to the denouement of a fairly run-of-the-mill slasher flick horror movie, during which every other character has been murdered or disappeared. The local Sheriff questions the protagonist about her version of events, and she is unable to specify the ultimate fates of ten of the original dozen characters who arrived at the lake. The movie then throws a standard twist: the defeated killer is actually still alive, and the plot proceeds through an extended finale that comprises the bulk of gameplay. The player attempts to discover the locations of the rest of the movie's cast, battle the Skull Lake Stalker as he or she relentlessly pursues the final girl, and get to the end the movie by either dying, figuring out the killer's identity by process of elimination, or gaining enough power (a statistic called BadAssery) and a weapon to kill the Skull Lake Stalker outright herself. | |||
Wrapping the horror movie section of the game is a non-plot-affecting outer fiction that the player is actually at a theater attending this movie (and potentially 25 named sequels) which allows the player to skip intro sections of the game on repeated plays, and read a review of the film that changes based on certain actions taken during the movie. | |||
Astute players may realize that another female character survives every ending of the movie except one, rendering the game's title a misnomer. This oversight was caused by a last-minute design change necessitated by the approaching deadline to submit the game for the IFComp. In the planned original version, the secondary set of six surviving characters would also have been murdered by the Stalker through the course of the game, leaving the player and one randomly chosen "mastermind" character beyond the original Stalker as victim and killer, which would have invariably removed the second surviving female character from the game as a victim, or ultimately as the mastermind. | |||
==How It Begins== | ==How It Begins== |
Revision as of 03:55, 3 November 2013
Final Girl | |
---|---|
Author(s) | Hanon Ondricek |
Publisher(s) | n/a |
Release date(s) | 29-Sep-2013 |
Authoring system | StoryNexus |
Platform(s) | Web browser |
Language(s) | English |
License(s) | Freeware |
Multimedia | |
Color effects | n/a |
Graphics | icons and UI |
Sound/Music | yes |
Ratings | |
Cruelty scale | Nasty |
Final Girl is a choice-based web browser game created by Hanon Ondricek. It was written using Failbetter Games's StoryNexus engine, which is offered as the public version of the tools largely used to create FailBetter's long-running web game Fallen London.
Final Girl differs from Fallen London and most StoryNexus games (which are parceled out with action refresh periods to be played over long-periods of real-time) in that it was designed to be completely finished in one sitting, and re-playable due to randomization of the suspect list for each iteration of play. While the gameplay was intended to last 30-60 minutes for each iteration, many IFComp reviewers found that two hours was not quite long enough to finish the game.
The game's central conceit is that the player is the surviving female character who has made it to the denouement of a fairly run-of-the-mill slasher flick horror movie, during which every other character has been murdered or disappeared. The local Sheriff questions the protagonist about her version of events, and she is unable to specify the ultimate fates of ten of the original dozen characters who arrived at the lake. The movie then throws a standard twist: the defeated killer is actually still alive, and the plot proceeds through an extended finale that comprises the bulk of gameplay. The player attempts to discover the locations of the rest of the movie's cast, battle the Skull Lake Stalker as he or she relentlessly pursues the final girl, and get to the end the movie by either dying, figuring out the killer's identity by process of elimination, or gaining enough power (a statistic called BadAssery) and a weapon to kill the Skull Lake Stalker outright herself.
Wrapping the horror movie section of the game is a non-plot-affecting outer fiction that the player is actually at a theater attending this movie (and potentially 25 named sequels) which allows the player to skip intro sections of the game on repeated plays, and read a review of the film that changes based on certain actions taken during the movie.
Astute players may realize that another female character survives every ending of the movie except one, rendering the game's title a misnomer. This oversight was caused by a last-minute design change necessitated by the approaching deadline to submit the game for the IFComp. In the planned original version, the secondary set of six surviving characters would also have been murdered by the Stalker through the course of the game, leaving the player and one randomly chosen "mastermind" character beyond the original Stalker as victim and killer, which would have invariably removed the second surviving female character from the game as a victim, or ultimately as the mastermind.
How It Begins
There were twelve of you when you started the weekend, now you're down to three.
There is just you, Bailey, and her boyfriend Max. But you can't think of that. You can't breathe. You're running out of air as you run southward on the eastern trail around the lake.
Versions
Version TBD
- Final Girl (Hanon Ondricek; 29-Sep-2013; Web browser).
- IFID wanted. (Please replace this line with a babel template.)
- IF Comp 2013: entry.
- Download cover.jpg from the IF Archive.
- Download index.html from the IF Archive. The story file.
Links
General info
- Final Girl - at IFDB
>examine page
The dreadful truth is, this page is incomplete.
Genres, How It Begins, Notable Features, full version info.
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