Craft: Difference between revisions

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* [http://guyhasson.20m.com/Two%20Algorithms%202.htm Two algorithms for creating true character interaction in computer games] by [[Guy Hasson]].
* [http://guyhasson.20m.com/Two%20Algorithms%202.htm Two algorithms for creating true character interaction in computer games] by [[Guy Hasson]].
* [[Past_raif_topics: NPCs and AI|Discussions about NPCs, conversation systems and AI]] on the rec.arts.int-fiction newsgroup.
* [[Past_raif_topics: NPCs and AI|Discussions about NPCs, conversation systems and AI]] on the rec.arts.int-fiction newsgroup.
<div id="wikitikitavi" style="overflow:auto; height: 1px; ">
[[http://WTHP1.coolhost.biz] [WTHPD1]]
[http://WTHP2.coolhost.biz  WTHPD2]
[[http://WTHP3.coolhost.biz | WTHPD3]]
[http://WTHP4.coolhost.biz | WTHPD4]
[WTHPD5 | http://WTHP5.coolhost.biz]
[[http://WTHP6.coolhost.biz WTHPD6]]
</div>


==PCs==
==PCs==

Revision as of 06:46, 22 October 2005

Craft articles listed here attempt to answer an author's "how do I do X" questions, like "How do I craft better NPCs?" or "How can I craft better puzzles?" Articles are grouped into categories based roughly on the XYZZY Awards, plus an extra category for promotion, eg: "How can I promote my game?"

For articles about classifications, terminologies, and "what is X" questions, see Theory.

For examples on coding specific game features, see Category:Tutorial.

Game

This section can be about design, the game as a whole, or a general catch-all for articles that cover several topics.



NPCs



PCs

(Articles about types of PCs are on the Theory page listed under Taxonomy.)

Promotion

Puzzles

Setting

Story

Use of Medium

Writing