Smell restrictions (ADRIFT 5 example): Difference between revisions
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Enter any number of commands: {{fq|[smell/sniff] %item%}} | Enter any number of commands: {{fq|[smell/sniff] %item%}} | ||
Message to display on completion: | |||
*Default Description: {{fq|%item%.Odour}} | |||
* | |||
=== Smell === | === Smell === | ||
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Enter any number of commands: {{fq|[smell/sniff]}} | Enter any number of commands: {{fq|[smell/sniff]}} | ||
Execute task {{fq|smell something}} Params: {{fq|%Player%.Location}} | Actions: | ||
* Execute task {{fq|smell something}} Params: {{fq|%Player%.Location}} | |||
=== Sewage Overwhelms === | === Sewage Overwhelms === |
Revision as of 03:14, 9 October 2015
ADRIFT 5 is not written like a computer program, instead you click a button to create a new object and then fill in the details of that object on a form.
Where you see "Short description: Street
" this means that you should look for the line or text box labeled "Short description" and type in the text "Street".
" Dynamic" indicates that you should select this choice from a list.
" Object is wearable" indicates that you should click on this box to select it.
Properties
Odour
Locations
Street
Long description: You are in a street. The sewer is below you.
Odour:
You pick up a faint odour from below.
Sewer
Long description: You are in a sewer. The street is above you.
Objects
Flower
Initial Location: In Location
Street
Description: It's just a nice flower. You don't know what type.
Spacesuit
Initial Location: In Location
Street
Description: Spacesuits are wonderful things, but they make EVERYONE look fat.
Sewage
Initial Location: In Location
Sewer
Description: Horrible smelly sewage is everywhere in the sewer.
Specifically list object in location descriptions
Tasks
Smell Something
Task Name: Smell something
Enter any number of commands: [smell/sniff] %item%
Message to display on completion:
Smell
Task Name: Smell
Enter any number of commands: [smell/sniff]
Actions: