URQ: Difference between revisions

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* [http://sparkynet.com/spag/backissues/spag48.html SPAG #48] (May 2007) contains an interview with several members of the Russian IF community that use URQ: [[Victor Koryanov]], [[Akela]], [[Eugene Tugolukov]] a.k.a. Korwin, [[Evgeny Bychkov]] a.k.a. brevno, [[Yuri Pavlenko]] a.k.a. Goraph, and [[ZombX]]. The interviewer was [[Jenny Waynest]]. The interview was translated to English by [[Valentine Kopteltsev]].
* [http://sparkynet.com/spag/backissues/spag48.html SPAG #48] (May 2007) contains an interview with several members of the Russian IF community that use URQ: [[Victor Koryanov]], [[Akela]], [[Eugene Tugolukov]] a.k.a. Korwin, [[Evgeny Bychkov]] a.k.a. brevno, [[Yuri Pavlenko]] a.k.a. Goraph, and [[ZombX]]. The interviewer was [[Jenny Waynest]]. The interview was translated to English by [[Valentine Kopteltsev]].


[[Category:Russian]] [[Category:Authoring system]]
[[Category:Russian]] [[Category:Authoring system]] [[Category:CYOA]]

Revision as of 13:53, 1 September 2016

URQ, or Universal RipSoft Quest, is a Russian authoring system for creating Russian CYOA games. According to a page on the RTADS site, URQ is the oldest and the most popular development system in Russian IF. The original author of URQ is Timofey Basanov a.k.a. RipOs. Also several people contributed to URQ's development, primarily Victor Koryanov and Anton Zhuchkov.

URQ games can be downloaded from the main URQ site (see below).

Links