Machinations: Fog of War: Difference between revisions
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{{game infobox|title=Machinations: Fog of War|image= | {{game infobox|title=Machinations: Fog of War|image= |
Revision as of 03:15, 28 June 2017
Machinations: Fog of War | |
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Author(s) | Chris Conley |
Publisher(s) | Hosted Games |
Release date(s) | 20-Aug-2016 |
Authoring system | ChoiceScript |
Platform(s) | Web browser |
Language(s) | English |
License(s) | Freeware |
Multimedia | |
Color effects | none |
Graphics | none |
Sound/Music | none |
Ratings | |
Cruelty scale | Polite |
How It Begins
The player is a shapeshifting android, created to infiltrate an enemy force threatening a city inspired by Renaissance Italy. They work directly for the Merchant King or Queen, carrying out missions around the city.
Scope is limited to one city. Mostly serious and story-driven, with reactivity to player choices and multiple ways to succeed and fail in each mission.
WARNING: Contains frequent/intense fantasy violence; infrequent/mild alcohol, tobacco, or drug use or references; infrequent/mild horror/fear themes; infrequent/mild mature/suggestive themes; and infrequent/mild profanity or crude humor.
Versions
2016 Full Release: Machinations: Fog of War