Firsts in IF: Difference between revisions
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* First game in German: ?? | * First game in German: ?? | ||
* First game in Japanese: ?? | * First game in Japanese: ?? | ||
* First game in Dutch: Dracula by Ronald van Woensel (1980) | |||
* First translation from English: ?? | * First translation from English: ?? | ||
* First translation to English: ?? | * First translation to English: ?? |
Revision as of 21:01, 14 September 2017
Inspired by [1], this pages lists some important firsts in the history of Interactive Fiction, be it parser-based or choice-based, along with sources when available.
Releases
- First game with cover art by a famous illustrator: ??
Release methods
- First game with feelies: ??
- First game released with a map: ??
- First purchasable hint book: ??
- First game with a hotline for tips: ??
Platforms
- First game written in Inform: Curses! by Graham Nelson
- First game written in TADS: ??
- First game written in Hugo: ??
- First game written in Twine: ??
- First game written in Ink: ??
- First distributed IF-writing tool: ??
Distribution channels
- First IF sold at RadioShack: ??
- First parser game on Steam: ??
- First choice-based game on Steam: ??
- First IF with crowdfunding: ??
- First bundle or compilation of games: ??
Multimedia
- First use of graphics to depict each location: ??
- First game with video cutscene: ??
- First game with pictures with clickable elements: ??
- First game with music composed by a famous artist: Bad Max (1985), with music by Alan Parsons project
Mechanics
- First game with relative directions : Mystery Mansion
- First game where navigation is done without a compass: Empire of the Over-Mind
- First dynamic compass interface : Spelunker
- First game implementing 'go to X': ??
- First game with mouse-based navigation: ??
PC
- First defined player-character: Aldebaran III
- First PC suffering from amnesia: ??
- First unreliable narrator: ??
- First game with a twist on the PC's identity: ??
- First non-human PC: ??
- First PC who cannot get killed: ??
- First game with selectable PC gender: ??
- First character selection screen: ?? (Note: the 1930 CYOA "Consider the Consequences!" has three different sections corresponding to three different stories, which has been referred to as the first character selection screen).
NPCs
- First choice-based, choose-your-line conversation: ??
- First NPC who can kill the player: ??
- First romanceable NPC: ??
Input method
- First use of adverbs in a parser game: ??
- First free-text conversation in an adventure context: Local Call for Death
- First use of choice-based interaction in a parser game: Stuga
- First use of 'cyclable hyperlinks': ??
- First unclickable hyperlink or unselectable choice: ??
Puzzles
- First dynamic puzzle generation: Mines
- First game with 'push the key in then recover it' puzzle: ??
- First game with 'fill the jars with a precise amount' puzzle: ??
- First game with a pun-based puzzle: ??
- First puzzle that can only be solved by looking at an in-game picture: ??
- First time-sensitive puzzle: ??
Endings
- First adventure game with several endings (other than death): ??
- First game trapping the player in an endless loop: ??
Genre, themes, setting
Genre
- First adventure game comedy: Mystery Fun House
- First adventure game in the horror genre: ??
- First Lovecraftian adventure game: ??
- First sci-fi adventure game: ??
Themes
- First game set during a historical event: ??
- First game about sexuality: ??
- First game about queer sexuality: ??
Setting
- First game explicitly set in a real-world location: ??
- First game set on a university campus: ??
- First game set in a hospital: ??
Languages
- First aventure game in English: Wander (1974) by Peter Langston
- First game in Spanish: ??
- First game in French: ??
- First game in Italian: ??
- First game in German: ??
- First game in Japanese: ??
- First game in Dutch: Dracula by Ronald van Woensel (1980)
- First translation from English: ??
- First translation to English: ??