Disenchantment Bay: Difference between revisions

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(Filled out many of the details on the page, including genre, multimedia, cruelty rating, and how it begins. Added a note to mention the example this game is based on. Also added forward slashes to the IFID to make it link properly.)
(→‎Trivia and Comments: Added a note about the real boat trip.)
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==Trivia and Comments==
==Trivia and Comments==
* This game is based heavily on the Disenchantment Bay example written by [[Emily Short]] for the [[Inform 7|Inform 7 Documentation]]. Notably, the setup and the central puzzle are still the same. But many environmental details have been polished and expanded.
* This game is based heavily on the Disenchantment Bay example written by [[Emily Short]] for the [[Inform 7|Inform 7 Documentation]]. Notably, the setup and the central puzzle are still the same. But many environmental details have been polished and expanded.
* Both the game and the example were inspired by a real boat trip taken by Emily Short, [[Dan Shiovitz]], [[Sam Kabo Ashwell]], and Jacqueline A. Lott to the Hubbard glacier in 2004.


==Versions==
==Versions==

Revision as of 21:55, 23 February 2020

Slice of life
Slice of life
Ship
Ship
Disenchantment Bay
Disenchantment Bay widecover.jpg
Author(s) Jacqueline A. Lott
Publisher(s) n/a
Release date(s) 06-Jan-2013
Authoring system Inform 7
Platform(s) Z-code
Language(s) English
License(s) Freeware
Multimedia
Color effects none
Graphics none
Sound/Music none
Ratings
Cruelty scale Merciful

How It Begins

You are a tourist visiting chilly Disenchantment Bay on a chartered boat. You begin play in the cabin, where the captain controls his vessel. As a tourist you're not carrying many possessions, only a pair of sunglasses and a backpack holding a warm coke.

Your goal is simply to do some light fishing in the brisk Alaskan waters.

Trivia and Comments

  • This game is based heavily on the Disenchantment Bay example written by Emily Short for the Inform 7 Documentation. Notably, the setup and the central puzzle are still the same. But many environmental details have been polished and expanded.
  • Both the game and the example were inspired by a real boat trip taken by Emily Short, Dan Shiovitz, Sam Kabo Ashwell, and Jacqueline A. Lott to the Hubbard glacier in 2004.

Versions

Release 1

Links

General info

Spoilers

Pushpin.jpg

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