Talk:Counterfeit Monkey: Difference between revisions

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(→‎Tough?: new section)
 
 
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Anyway, I'd like other people's opinion on this. Or if someone knows the rationale behind it being described as "Tough".
Anyway, I'd like other people's opinion on this. Or if someone knows the rationale behind it being described as "Tough".
--[[User:Sata|Sata]] ([[User talk:Sata|talk]]) 01:19, 1 April 2021 (UTC)
--[[User:Sata|Sata]] ([[User talk:Sata|talk]]) 01:19, 1 April 2021 (UTC)
: Seems reasonable. The Tough label was appropriate for the original release, but not any more. I'll change it.
[[User:Petter|Petter]] ([[User talk:Petter|talk]])

Latest revision as of 10:19, 1 April 2021

Tough?

Looking at the page for the Cruelty Scale, I would expect that this game was Merciful. At no point it actually lets you die. Maybe it was so before, as this game is in continuous development, and now it has changed.

Whenever you "die" in the game or do something stupid, it says "let's pretend you didn't do that ok?" and after typing "yes", it just rolls back the last action. It's really lenient too in regards to items, it always lets you access the items you need at a certain point. Even if you left important stuff behind.

Anyway, I'd like other people's opinion on this. Or if someone knows the rationale behind it being described as "Tough". --Sata (talk) 01:19, 1 April 2021 (UTC)

Seems reasonable. The Tough label was appropriate for the original release, but not any more. I'll change it.

Petter (talk)