Last lousy point: Difference between revisions
From IFWiki
(+ Last Lousy Point at TV Tropes Wiki) |
m (→Links: use {{TVTropes}} template) |
||
Line 2: | Line 2: | ||
==Links== | ==Links== | ||
* | * {{TVTropes|LastLousyPoint|Last Lousy Point}}. | ||
[[Category:Glossary]] [[Category:Tropes]] | [[Category:Glossary]] [[Category:Tropes]] |
Latest revision as of 00:06, 5 February 2024
A game design tradition, sometimes attributed to Adventure (William Crowther and Donald Woods; 1976), of permitting a player to reach a game's optimal ending without earning the "last lousy point" that will provide the highest possible score. In order to earn the final point, a player must perform some extremely obscure action -- so obscure that gamers are sometimes tempted to cheat.
Links
- Last Lousy Point at TV Tropes Wiki.