Soup cans: Difference between revisions

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A derisive term for a [[puzzle]] that makes no sense within the [[plot]] of a game, thus compromising [[mimesis]]. In a sequence in "The Seventh Guest" (Trilobyte/Virgin, 1993), the PC must shuffle cans of soup on a shelf in order to spell out a message, which will will.. uh... because the PC would have been in the kitchen at the time and... well, because the pantry needed some sort of puzzle, and... er...  
'''Soup cans''' is a derisive term for a [[puzzle]] that makes no sense within the [[plot]] of a game. The puzzle's nonsensical nature distracts so much from the plot that the puzzle compromises [[mimesis]].


Well. There you have it -- the eponymous soup-cans puzzle.
The term is named after a sequence in ''The Seventh Guest'' (Trilobyte/Virgin, 1993) where the player must spell out a secret message by shuffling cans of soup on a pantry shelf. There is no logical reason for this at all, other than the sense that the mansion the player is exploring has a pantry, and the pantry needed a puzzle of some kind.


The term arose from a [http://groups.google.com/groups?selm=4k1vij%241f3%40newsbf02.news.aol.com comment made by Russ Bryan] in the Usenet newsgroup rec.arts.int-fiction: "I mean,
The term arose from a [http://groups.google.com/groups?selm=4k1vij%241f3%40newsbf02.news.aol.com comment made by Russ Bryan] in the Usenet newsgroup [[rec.arts.int-fiction]]: "I mean,
what the hell kind of villain thwarts the hero's progress with soup cans in the kitchen pantry (Seventh Guest)?"
what the hell kind of villain thwarts the hero's progress with soup cans in the kitchen pantry (Seventh Guest)?"



Revision as of 22:27, 25 May 2024

Soup cans is a derisive term for a puzzle that makes no sense within the plot of a game. The puzzle's nonsensical nature distracts so much from the plot that the puzzle compromises mimesis.

The term is named after a sequence in The Seventh Guest (Trilobyte/Virgin, 1993) where the player must spell out a secret message by shuffling cans of soup on a pantry shelf. There is no logical reason for this at all, other than the sense that the mansion the player is exploring has a pantry, and the pantry needed a puzzle of some kind.

The term arose from a comment made by Russ Bryan in the Usenet newsgroup rec.arts.int-fiction: "I mean, what the hell kind of villain thwarts the hero's progress with soup cans in the kitchen pantry (Seventh Guest)?"

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