Room

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Revision as of 12:33, 30 December 2004 by Dswxyz (talk | contribs) (entry copied from IF Glossary)
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A distinct region of the simulated gaming space that can be occupied by the player-character (PC). A kitchen, a stretch of beach, or the roof of a building are all properly implemented as rooms.

By convention, a player who leaves one room and enters another should not expect to be able to interact with items left behind in the first room, even if the game does not specify the presence of a physical barrier between the rooms.

Also by convention, all items listed in a room description are presumed to be accessible to the player. For instance, if a room description mentions a dresser, the player should not have to first ">go to dresser" in order to ">open" it.

Each room may contain any number of items that the PC may enter, such as a chair, a sleeping bag, or a trapdoor; but these items are properly implemeted as child [[Object][objects]], not separate rooms (but see containment.)


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Discussion

Just some further tweaking. -- DGJ - 14 Sep 2002