Library

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Revision as of 15:35, 17 March 2006 by Jon Rob (talk | contribs) (copy edit: deleted duplicate word)

A standard collection of code that is included in the authoring system. It typically defines the fundamental "rules" of the game world: how taking, dropping, pushing, and pulling objects is handled; how keys can be used to unlock doors; etc. More sophisticated libraries may provide even more general functionality such as sense-passing.

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