Book list

From IFWiki

Revision as of 17:16, 18 June 2006 by Roger (talk | contribs) (DM4 link; Simon Carless)

A list of IF-related books, sorted by author's surname, and presented in reference style. Please add any books that ought to be listed here.

Books

  • Bailey, Robin W. Enchanter. Avon Books, 1989.
  • Bailey, Robin W. The Lost City of Zork. Avon Books, 1991.
  • Card, Orson Scott. Characters & Viewpoint. Writers's Digest Books, 1999.
  • Carless, Simon. Gaming Hacks. O'Reilly, 2004.
  • Cover, Arthur Byron. Planetfall. Avon Books, 1988.
  • Cover, Arthur Byron. Stationfall. Avon Books, 1989.
  • Crawford, Chris. The Art of Computer Game Design: Reflections Of A Master Game Designer. McGraw-Hill Osborne Media, 1984.
  • Crawford, Chris. The Art of Interactive Design: A Euphonius and Illuminating Guide to Building Successful Software. No Starch Press, 2002.
  • Crawford, Chris. Chris Crawford on Game Design. New Riders Games, 2003.
  • Crawford, Chris. Chris Crawford on Interactive Storytelling. New Riders Games, 2004.
  • Dacosta, Frank. Writing Basic Adventure Programs for the TRS-80. Tab Books, Inc., 1982.
  • Effinger, George Alec. The Zork Chronicles. Avon Books, 1990.
  • Firth, Roger, and Sonja Kesserich. The Inform Beginner's Guide. The Interactive Fiction Library (IFLibrary.org), 2002.
  • Freeman, David. Creating Emotion in Games: The Craft and Art of Emotioneering. New Riders, 2004.
  • Gardner, Craig Shaw. Wishbringer. Avon Books, 1988.
  • Glassner, Andrew. Interactive Storytelling: Techniques for 21st Century Fiction. AK Peters, Ltd., 2004.
  • Holmes, J. Eric, M.D. Fantasy Role Playing Games. Hippocrene Books, 1981.
  • Meadows, Mark S. Pause & Effect: The Art of Interactive Narrative. New Riders Press, 2002.
  • McGath, Gary. COMPUTE!'s Guide to Adventure Games. COMPUTE! Publications, Inc., 1984.
  • Montfort, Nick. Twisty Little Passages: An Approach to Interactive Fiction. MIT Press, 2003.
  • Nelson, Graham. The Inform Designer's Manual, Fourth Edition. The Interactive Fiction Library (IFLibrary.org), 2001.
  • Peterson, Dale. Genesis II: Creation and Recreation with Computers. Reston Publishing Company, 1983.
  • Rouse III, Richard. Game Design: Theory & Practice. Wordware, 2001.
  • Schuette, Kim. The Book of Adventure Games. Arrays, Inc., 1985.
  • Wardrip-Fruin, Noah, and Pat Harrigan, eds. First Person: New Media as Story, Performance and Game. MIT Press, 2004.
  • Winston, Patrick. Artificial Intelligence. Addison-Wesley, 1977.

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