Connect
From IFWiki
Connect | |
---|---|
Author(s) | James Hudson |
Publisher(s) | n/a |
Release date(s) | 16-Feb-2008 |
Authoring system | Inform 7 |
Platform(s) | Z-code 5 |
Language(s) | English |
License(s) | Freeware |
Multimedia | |
Color effects | none |
Graphics | none |
Sound/Music | none |
Ratings | |
Cruelty scale | Merciful |
How It Begins
You huddle in the concrete cell. Ever since the Hedonans built their outpost in the valley near your village, you never gave them any reason to single you out. Maybe it has something to do with the strange black box that you found recently? You glance furtively through the bars of the cell, then take the box from under your cloak. It to whirs into life and a small panel slides out, curiously marked like a typewriter...
Notable Features
- The game makes heavy use of a special connect command, which allows the protagonist to sense current and past mental emanations. By turning the connect ability on and off the player can read different descriptions of rooms, items and NPCs.
Versions
Releases 1 and 2 (Competition releases)
- Connect (James Hudson; 16-Feb-2008; Z-code 5).
- Release 1 / Serial number 080205 / Inform 7 build 5J39 (I6/v6.31 lib 6/11N)
- Release 2 line wanted
- IFID: 1CD4E22A-E1D1-4E58-9489-148FA757E515
IFID links: IFDB - IFBeginnersComp: placement to be determined.
- Download IFBeginnersComp2008.zip from the IF Archive - The story file for this game is connect.z5.
Links
General info
- Connect (archived) - at Baf's Guide.
- Connect - at IFDB.
Reviews
- Connect - RGIF thread.
- Reviews by Emily Short.
>examine page
The dreadful truth is, this page is incomplete.
full version info.
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