The Battle of Walcot Keep
From IFWiki
The Battle of Walcot Keep | |
---|---|
Author(s) | Steve Breslin, Eric Eve, Lindsey Hair; illustrated by Michael Bechard |
Publisher(s) | n/a |
Release date(s) | 13-Jun-2004 |
Authoring system | TADS 3 |
Platform(s) | TADS 3 |
Language(s) | English |
License(s) | Freeware |
Multimedia | |
Color effects | none |
Graphics | optional |
Sound/Music | none |
Ratings | |
Cruelty scale | Cruelty to be determined |
How It Begins
The first thing that happens in the game is that the player-character dies. He then, as a ghost, observes a medieval battle between NPCs, across a spatially complex area.
Notable Features
- Complex space, visually connected rooms.
- Multi-threaded.
- The player (as a ghost) cannot influence the outcome.
Versions
Version 1.0
- The Battle of Walcot Keep (Steve Breslin, Eric Eve, Lindsey Hair; 13-Jun-2004; TADS 3).
- IFID: TADS3-8C62B521737A41DF404DC1E3C7D97976
IFID links: IFDB - Illustrated by Michael Bechard
- 2004 IF Art Show: Honorable Mention
- Download battle.t3 from the IF Archive
- IFID: TADS3-8C62B521737A41DF404DC1E3C7D97976
Links
- The Battle of Walcot Keep (archived) - at Baf's Guide.
- The Battle of Walcot Keep - at IFDB.