PAX East 2011

From IFWiki

PAX East is an annual convention put on by the team at Penny Arcade. You should go. Last year rocked.

Things that will happen

We all go out to eat before PAX (Thursday night).

Official PAX events

PAX has confirmed the following two events on their schedule:

  • A discussion of dialogue in games (not IF-specific) -- includes Emily Short
  • A panel about Kickstarter -- includes Andrew Plotkin

They seem to have passed on my other suggestion:

  • "Setting as character in narrative games" -- Andrew Plotkin, Rob Wheeler, Stephen Granade, John Gonzalez (Obsidian), Dean Tate (Harmonix)

(We will try to convene that as an IF-room event.)

Meetup Room for Saturday

I have a meeting room reserved at the Westin for Saturday from 12 noon until 12 midnight, connected to the convention. It's 1,035sqft (41ft x 29ft) up to 100 people.

Internet Connectivity

The cost of a dedicated line is prohibitive ($1,300). Individual Wi-Fi connections can be purchased for the day at $50, but I think I need to notify the Westin ahead of time.

Donations

As I said, I can cover half. If you want to pledge monetary support, sign below:

Food

We must order food/beverages 15 days ahead of time from http://bostonwaterfront.westinemenus.com/. We cannot bring any of our own food or beverages into the meeting room. There's a union rule that bars outside food. I'm trying to get a barrel of soda and water setup and possibly veggie and chip trays.

Room Layout

I've notified the Westin that we prefer a Theatre style seating arrangement with swag tables on the sides. They've confirmed this layout. We're all set.

SpeedIF

I'd like to propose we do an open Speed-IF on Saturday. We'll do the madlib topic selections in the early afternoon and people have until 10pm to submit their works to me. - David Cornelson

Other events

  • An IF play event. (Basically a real-life ClubFloyd -- we throw a game up on a projector screen and give somebody the keyboard. Someone else reads the output out loud.)
  • Grue Street IF writer's workshop. (Somewhat modified to be a public event. People bring in-progress IF work, we play them together and critique.)
  • Suggestion: IF-room discussion on puzzles as a way to tell story, not just a pacing device or way to control access

People planning to attend