Past raif topics: Game Mechanics: part 2

From IFWiki

Revision as of 11:03, 7 September 2005 by DavidFisher (talk | contribs) (Completely updated)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

This is part two of a collection of Past raif topics to do with the mechanics of IF games, such as puzzles, game world physics and navigation.

If you add or change any of the sections on this page, remember to update the entry on the Past raif topics page as well.

Tricky objects

Tricky events / situations

Indistinguishable & groupable objects

Hidden objects & searching

Combat

Magic

Vehicles

Body parts & clothing

Actors / PCs and NPCs

See also => Past raif topics: NPCs and AI

Restricting PC movement

Required PC activities

Flashbacks & cut scenes

Presenting choices

See also ...NPCs...conversation interfaces...

Special commands

Meta commands (undo, save, restore, restart, quit)

Game responses

Text generation

See also => Past raif topics: IF Theory#Computer generated story lines

Transcripts

Spelling correction etc.

User interface

See also => Past raif topics: IF Theory#Graphical games / graphics & sound in IF