Past raif topics: Game Mechanics: part 1

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Revision as of 19:47, 4 October 2005 by DavidFisher (talk | contribs) (→‎Puzzles: Added link)

This is part one (of two) of a collection of Past raif topics to do with the mechanics of IF games, such as puzzles, game world physics and navigation.

The rest may be found at Past raif topics: Game Mechanics: part 2.

If you add or change any of the sections on this page, remember to update the entry on the Past raif topics page as well.

Puzzles

See also => Past raif topics: IF Theory: part 1#Puzzles & winnability
See also => [http://jerz.setonhill.edu/if/Puzzles.htm Puzzles in Interactive Fiction (D.G. Jerz)
See also => Puzzle .. Maze .. Best_Puzzles ..Best_Individual_Puzzle (IFWiki articles)

Hints and walkthroughs

See also => Hint .. Walkthrough .. Invisiclues .. Fake spoiler (IFWiki articles)
See also => David Welbourn's game walkthroughs .. if-archive/solutions

Red herrings & decoration objects

See also => Red herring .. Blue Herring Pattern (IFWiki articles)

Scoring

See also => Score .. Rank .. Last lousy point (IFWiki articles)

Helping new players

Game physics / world model

See also => Darkness .. Light source (IFWiki artciles)

Simulation / world limits

See also => Past raif topics: IF Theory: part 1#Mimesis / game consistency & completeness
See also => Problems in IF Simulationism (Emily Short)

Modelling actions & objects - general

Implicit actions

Visibility / scope of objects

See also => Scope .. Sense-passing (IFWiki articles)

Containers & inventory limits

See also => Inventory .. Inventory management puzzle .. Sack object (IFWiki articles)

Time

Mapping

Compass directions / navigation

See also => Compass .. Navigation (IFWiki articles)

Locations, movement & exits

See also => Past raif topics: Game Mechanics: part 1#Compass directions / navigation


Past raif topics: Game Mechanics: part 2