Smell restrictions (ADRIFT 5 example)
ADRIFT 5 is not written like a computer program, instead you click a button to create a new object and then fill in the details of that object on a form.
Where you see "Short description: Street
" this means that you should look for the line or text box labeled "Short description" and type in the text "Street".
" Dynamic" indicates that you should select this choice from a list.
" Object is wearable" indicates that you should click on this box to select it.
Properties
Odour
Locations
Street
Long description: You are in a street. The sewer is below you.
Odour:
You pick up a faint odour from below.
Sewer
Long description: You are in a sewer. The street is above you.
Objects
Flower
Initial Location: In Location
Street
Description: It's just a nice flower. You don't know what type.
Spacesuit
Initial Location: In Location
Street
Description: Spacesuits are wonderful things, but they make EVERYONE look fat.
Sewage
Initial Location: In Location
Sewer
Description: Horrible smelly sewage is everywhere in the sewer.
Specifically list object in location descriptions
Tasks
Smell Something
Task Name: Smell something
Enter any number of commands: [smell/sniff] %item%
Smell
Task Name: Smell
Enter any number of commands: [smell/sniff]
Actions
Execute task smell something
Params:
%Player%.Location