Talk:Elements of Interactive Fiction

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Revision as of 19:14, 14 February 2005 by Aurora (talk | contribs) (Guess the verb...)
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Hmm. I'm not sure that "guess the verb" puzzles were designed to be puzzles, but were rather just artifacts of poor coding or the limitations of the machine for which the game was designed (I'd argue the latter in the case of Scott Adam's early works, for instance, not the former). -- Aurora