Game-level pattern

From IFWiki

Revision as of 18:26, 1 March 2005 by David Cornelson (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

A game-level pattern is strictly viewed as a pattern that happens while playing the game. This is different from a code-level pattern which is related to how things are implemented at the coding level.