Questioner
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Question
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Answer
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Grueslayer
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The first three questions ever, including a question about Inform 6
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Answers, including "I don’t know anything about Inform 6."
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Hanon Ondricek
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Three more questions, including "Why are you so cool?"
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Three more answers, including "I’m afraid I don’t know why you find me to be so cool."
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Dan Fabulich
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Several questions, including asking for advice to new authors
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Several answers
- MY ADVICE TO NEWBIES WHO WANT TO TRY THEIR HAND AT WRITING INTERACTIVE FICTION
- HOW OR WHY I GOT INVOLVED IN INTERACTIVE FICTION
- HOW OR WHY I WAS ABLE TO WIN MY FIRST IFCOMP
- HOW PATREON IS GOING
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Tobias V. Langhoff
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More questions, mainly about specific games
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More answers
- ON “THE COMPLETE GUIDE TO KOHOLINT”
- ON “RYAN VEEDER’S MUD WARRIORS”
- ON WHETHER I KNOW OF BITSY AND MY TAKE ON THAT CONTROVERSIAL TOPIC
- ON HANS CHRISTIAN ANDERSEN
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P.B. Parjeter
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Are you Canadian?
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I live in Iowa
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bg
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Meta question
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Meta answer
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Henrik Åsman
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Status of Craverly Heights
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Seems like the kind of thing that will never go away
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P.B. Parjeter
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Question about camera implementation in Robin and Orchid
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Emily Boegheim did all the work
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severedhand
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Technical question about Cragne Manor
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I don't remember
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ausgerechnet
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What was the inspiration for Castle Balderstone?
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A book I wrote called ‘MOTORCYCLUS’ and Other Extremely Scary Stories.
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Dannii
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What should we know about Nautilisia that we probably don’t?
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It's secretly “based on” a poem by Oliver Wendell Holmes Sr
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Magnus4444
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Multiple questions
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Multiple answers
- 1. Was ‘You’ve…’ your first ever game? Or did you have a play around a few times before you hit your stride with that one?
- 2. What’s your process like for creating a game? Do you tend to map out the locations and plot first or do you start with a particular kind of interaction you’re interested in? Is it different on different games?
- 3. Does the implementation form a big part of that? So, are there things that you rule out as being a headache relative to the pay off for the player and so on?
- 4. Wrenlaw is quite different in tone and experience from the other three - was that more autobiographical as a piece?
- 5.1. What parts of your games have you been proudest of?
- 5.2. Are there any parts of implementing them that really drove you nuts at the time?
- 5.3. Which games of yours should I play next?
- 6. What are a few games of other authors that you’ve really admired and why?
- 7. My son (12) is quite into computer games so I’m keen to get him into IF - he’s asked me to make him a game featuring the SCP Foundation - any tips for a first time coder?!
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Robb Sherwin
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Comment masquerading as a question
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Nathan
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Are The Ascent of the Gothic Tower versions different?
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They should be the same.
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Nobody
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Unsolicited link to video of presentation at USCHaCCSE-LitRG
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Jason Love
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Your socks are gorgeous so how does one become funnier?
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Start from first principles
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Pinkunz
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Question about player agency
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Answer about discovery, and not being able to see the limitations of the world
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Magnus4444
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Questions about Ryan Veeder's Authentic Fly Fishing
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Answers
- 1. As an author, can you keep adding to the game? So, could you add extra episodes / areas etc and then just recompile the game?
- 2. Roughly how many badges are there?
- 3. How do the time sensitive features work? Is there an amount of time IRL that a player has to keep coming back before certain events trigger?
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Magnus4444
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Follow-up questions
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Follow-up answers
- Would clearing the cache on my browser affect this?
- Do you get data on when and where the players are playing from?
- Have any other games followed this route of having different days / different events linked to real world data etc?
- This seems a great way to create more of a live event around a game - for example, a game that had to be played over a week with different stages unlocking each day…
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Pinkunz
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Implied questions
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Answers to questions inferred using ", am I right?"
- One of the reasons you’re experimenting with unannounced date-locked content is to foil efforts at strip-mining a game of all its endings, collectibles, and Easter eggs, right?
- The exclusive hosting of both Ryan Veeder’s Authentic Fly Fishing and Ryan Veeder’s Bram Stoker’s The Dracula Files , beyond driving traffic to your website and preventing the proliferation of disparate versions of the same game, helps discourage folks from decompiling the game, right?
- You could update an online-only game to render people’s walkthroughs incomplete, right?
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David Welbourn
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Post about walkthroughs
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I always enjoy reading David’s walkthroughs for my games
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David Welbourn
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Question about Ryan Veeder’s Authentic Fly Fishing
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Jason Love
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Questions about planners and Winter Storm Draco
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Answers
- ON THE SUBJECT OF PLANNERS
- ON THE SUBJECT OF THAT COMBAT SYSTEM
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Pinkunz
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How do you maintain your mental health while remaining productive?
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I work on things that make me happy. Detailed design preserves us from miseries such as writer's block and assists in maintaining motivation.
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Pinkunz
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Releasing games within or without competitions
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I guess in general I don’t find competitions very motivating
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Mathbrush
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What was the main driving concept behind Little Match Girl?
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Originally the bizarreness of the story and now the opportunity to build these games into a story on the scale of Venture Bros. or Sandman or Adventure Time
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Pinkunz
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What significance does the screenname Afterward have?
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It's just rad, being an adverb
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BrettW
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Do you have any advice on reading and processing reviews of your work?
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Detailed answer under the headings (1) Know Your Goals and (2) Ryan Whines
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Magnus4444
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Are there any plans to make any more episodes of Clash of the Type Ins?
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Maybe
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Nathan
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Do you ever plan to release updated versions of your games?
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In general, on principle, most of the time, no
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Pinkunz
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(1) Question about hosting Ryan Veeder’s Authentic Fly Fishing; (2) Will there be a third Quadrennial Ryan Veeder Exposition for Good Interactive Fiction?
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(1) Potentially depressing, but very nice, statistics; (2) The wheels are not moving as fast as I'd like
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gfaregan
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What fantasy books do you like and are influenced by (especially A Rope of Chalk)
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A (spoiler marked) list of fantasy influences
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Ben Kirwin
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(1) Is The Little Match Girl 4 your first time using Vorple? (2) What about the game inspired you to use it? (3) Is it nice? (4) Any advice or experience to share for future authors?
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(1) I first used Vorple for Even Some More Tales from Castle Balderstone; (2) I wanted to some cinematic presentation elements to an otherwise fairly standard parser experience; (3) Vorple can do way more than I’ve done with it; (4) Vorple opens the door for you to let a parser game do anything that you’d expect a website to be able to do. (A series of posts with rudimentary and intermediate Vorple examples follow.)
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Pinkunz
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With Neapolitan Ice cream, what are your preferences?
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I don’t especially want to eat chocolate-and-vanilla-and-strawberry ice cream, but I feel like if I did, I would ask for a scoop of just vanilla, or just chocolate
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Peter Wiehe
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is there a technical mechanism in one of your games you find interesting to talk about?
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Yes. (Links to annoted source code for several games, as well as blog posts about the methods of autosaving in Ryan Veeder's Authentic Fly Fishing, follow.)
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JTN
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Ryan, did you ever escape… Mystery of Cave Maze…
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It looks like I never did escape… Mystery of Cave Maze. As far as I know, only a couple of people have solved the Mystery of Cave Maze. There are also mysteries that few if any people have solved in club wooby, A Rope of Chalk and Even Some More Tales from Castle Balderstone.
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Dan Fabulich
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Would you consider adding EXITS support to future games?
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I am considering it.
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Dan Fabulich
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A spoiler question about the intention behind a specific puzzle in The Little Match Girl at the Battle of Gray Peaks and what it says about the intentions behind the game
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Unanswered
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