Coming Home
From IFWiki
Coming Home | |
---|---|
Author(s) | Andrew Katz |
Publisher(s) | n/a |
Release date(s) | 1997 |
Authoring system | Inform 6 |
Platform(s) | Z-code 5 |
Language(s) | English |
License(s) | Freeware |
Multimedia | |
Color effects | none |
Graphics | none |
Sound/Music | none |
Ratings | |
Cruelty scale | Cruel |
How It Begins
You're an anonymous individual, carrying nothing. You stand outside a split-level house and its garage.
Notable Features
- Punishing resource management. The PC not only has to eat regularly (or die), but also has to visit the bathroom (or die). Since the game runs on a speeded-up clock whereby one hour passes each turn, it's possible to starve to death while navigating from one side of the house to the other.
- No clear goal and no clear ending.
Versions
Release 1
- Coming Home (Andrew Katz; 1997; Z-code 5).
- Release 1 / Serial number 970719 / Inform v6.13 Library 6/5 D
- IFID: ZCODE-1-970719-4294
IFID links: IFDB - IF Comp 1997: 34th place of 34 entries.
- Download home.z5 from the IF Archive - The story file.
Links
General info
- Coming Home (archived) - at Baf's Guide.
- Coming Home - at IFDB.
- Coming Home - at ifwizz interactive fiction (in German).
Reviews
- Coming Home - at IF Ratings.
- Review - by Paul O'Brian.
>examine page
The dreadful truth is, this page is incomplete.
Genres, How It Begins, Notable Features, full version info.
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