Disaster at the Acme Tower
From IFWiki
Disaster at the Acme Tower | |
---|---|
Author(s) | Ryan Beehler |
Publisher(s) | n/a |
Release date(s) | Oct-2006 |
Authoring system | Inform 7 |
Platform(s) | Z-code 5 |
Language(s) | English |
License(s) | Freeware |
Multimedia | |
Color effects | none |
Graphics | none |
Sound/Music | none |
Ratings | |
Cruelty scale | Merciful |
How It Begins
You are an engineer, carrying nothing, in your office at the top floor of the Acme Building. Something, probably an earthquake, has shaken the building, destroying equipment and making the building unstable. You see a cellphone nearby. You want to get yourself and everyone else in the building to safety.
Notable Features
- All the puzzles are optional. Solving them earns you points, but you can win the game without them.
Trivia and Comments
- Inexplicably, the game doesn't end when you leave the building via the northern stairwell. You must use the southern stairwell exit instead.
Versions
Release 1
- Disaster at the Acme Tower (Ryan Beehler; Oct-2006; Z-code 5).
- Release 1 / Serial number 061023 / Inform 7 build 3Z95 (I6/v6.31 lib 6/11N)
- UMD 2006: This was a school assignment in the Fall of 2006.
- Room count: 36.
- Story file: beehler.z5
- Source code: beehler.inf
- Play it online.