Fantasia Diamond
From IFWiki
Fantasia Diamond | |
---|---|
Author(s) | Kim Topley |
Publisher(s) | Hewson Consultants |
Release date(s) | 1984 |
Authoring system | |
Platform(s) | Spectrum, Electron |
Language(s) | English |
License(s) | Commercial |
Multimedia | |
Color effects | Spectrum standard |
Graphics | Drawn graphics |
Sound/Music | none |
Ratings | |
Cruelty scale | Cruelty to be determined |
How It Begins
A simple illustration of a garden is drawn on the screen.
You're in a garden behind a house. There are exits into the house and out through a gate; the rest of the garden is surrounded by a fence. You're carrying nothing. Nearby is a gnome, who's fishing in the garden pond.
You have no obvious goal within the game text. In the original game package, the documentation handled backstory and goal.
Notable Features
- Runs in a split screen. The top pane displays room descriptions, illustrations, and descriptions of actions and events. The lower pane displays player input and parser error messages.
- The parser was advanced for its time and platform, understanding prepositions, conjunctions and simple instructions to NPCs.
- NPCs act in real time, continuing to follow their scripts if the player doesn't enter a command.
Versions
Original release
- Fantasia Diamond, Kim Topley; publisher, Hewson Consultants; 1984; Spectrum.
Links
General info
- Fantasia Diamond - at World of Spectrum.
- Fantasia Diamond - at IFDB
Spoilers
- Hints and walkthrough at The Tipshop.