Game Developers Conference 2009
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Game Developers Conference 2009 | |
---|---|
Author(s) | Jim Munroe |
Publisher(s) | n/a |
Release date(s) | 05-May-2009 |
Authoring system | Inform 7 |
Platform(s) | Z-code 8 |
Language(s) | English |
License(s) | Freeware |
Multimedia | |
Color effects | none |
Graphics | none |
Sound/Music | none |
Ratings | |
Cruelty scale | Cruelty to be determined |
How It Begins
Notable Features
- Goal-seeking NPCs.
Trivia and Comments
- Also known as GDC: The Game.
- The NPCs are named after the game's testers.
Versions
Release 1
- Game Developers Conference 2009 (Jim Munroe; 05-May-2009; Z-code 8).
- Commissioned for GameSetWatch.com.
- Alpha testing by Mare Sheppard and Kevin Jackson-Mead. Beta testing by Raigan Burns, Susan Bustos, Simon Carless, Ryan Couldrey, Jeffrey Joy, Katherine Parrish, and Jordan Reiter.
- Release 1 / Serial number 090504 / Inform 7 build 5Z71 (I6/v6.31 lib 6/12N)
- IFID: 017061DA-38B2-11DE-96A7-0016EC35A9FA
IFID links: IFDB - Download gdcgame.z8 from GameSetWatch.
Links
General info
- Game Developers Conference 2009 - at IFDB.
- Game Developers Conference 2009 - at ifwizz interactive fiction (in German).
- The Making Of GDC: The Game - Archive category at GameSetWatch. Contains the following blog postings:
- GameSetIntroduction: Jim Munroe's GDC 2009 IF Experiment - March 22, 2009.
- GDC - The Game - Part 1, Monday: 'I'm Stuck.' - March 23, 2009.
- GDC - The Game - Part 2, Tuesday: 'Fear of Focus' - March 24, 2009.
- GDC - The Game - Part 3, Wednesday: Funeral Plot - March 25, 2009.
- GDC - The Game - Part 4, Thursday: Systematic Socialization - March 26, 2009.
- GDC - The Game - Part 5, Friday: Infectious Design - March 28, 2009.
- GDC - The Game - Part 6, Post-GDC: 'My Game, My Rules' - April 19, 2009.
- Introducing Jim Munroe's 'GDC: The Game' - May 4, 2009.
Reviews
- Review by Jimmy Maher - in SPAG.
- Review by Carl Muckenhoupt.
Spoilers
>examine page
The dreadful truth is, this page is incomplete.
Genres, How It Begins, Notable Features, full version info.
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