Locked Out
From IFWiki
Locked Out | |
---|---|
Author(s) | Graeme Allen |
Publisher(s) | n/a |
Release date(s) | 30-Sep-2006 |
Authoring system | ADRIFT 3.9 |
Platform(s) | ADRIFT 3.9 |
Language(s) | English |
License(s) | Freeware |
Multimedia | |
Color effects | none |
Graphics | none |
Sound/Music | none |
Ratings | |
Cruelty scale | Cruelty to be determined |
How It Begins
You are a married man carrying nothing. You are standing on your front porch; you see a metal box, locked with a padlock, attached to your house's outer wall. Unfortunately, you've accidently locked yourself out of the house. You remember leaving your keys by the phone.
It's 1:45 pm. You need to pick up the kids at school at 2:00, drive them to the YMCA at 2:20, then meet your wife at the theatre at 2:30. But first, you need to get your keys.
Notable Features
- Limited number of turns. The game will warn you when you only have 10 or 5 minutes of game time left.
Versions
Release 1
- Locked Out (Graeme Allen; 30-Sep-2006; ADRIFT 3.9).
- IFID wanted. (Please replace this line with a babel template.)
- Download lockedout.taf from the ADRIFT site.
Links
Reviews
- Review (View PDF), (taf Version) - InsideADRIFT Issue 32, November/December 2006.