Monza's Phantom
From IFWiki
Monza's Phantom | |
---|---|
Author(s) | Sebastiano Gobbo and Federico Gobbo |
Publisher(s) | n/a |
Release date(s) | Dec-2006 |
Authoring system | Inform 7 |
Platform(s) | Z-code |
Language(s) | English |
License(s) | Freeware |
Multimedia | |
Color effects | none |
Graphics | none |
Sound/Music | none |
Ratings | |
Cruelty scale | Merciful |
How It Begins
You might be anyone carrying nothing, standing in Piazza Roma, a town square in Monza. There is a fountain here and a middle-aged building to the east. You've been asked to find the lost great phantom of Monza.
Notable Features
- Poor English, yet understandable. Authors' first language isn't English, but Italian. It was born as a Saturday's divertissement. Sebastiano (13 years) asked his oldest brother Federico "to do something new and exciting with a computer" -- the game was written entirely in two hours, with Federico as the coach and Sebastiano as the main author. It is their first IF game.
- The first release had an elided puzzle bug: the locked door could be ignored entirely. It was corrected in the second release.
Trivia and Comments
- Monza is a real city near Milan, Italy.
Versions
Release 1
- Monza's Phantom (Sebastiano Gobbo and Federico Gobbo; Dec-2006; Z-code).
- Release 1 / Serial number 061208 / Inform 7 build 3M43 (I6/v6.30 lib 6/10N)
- IFID: A22B0633-F340-4292-BD9C-9F78A23C106D
IFID links: IFDB - Room count: 3.
- Download MonzasPhantom.zblorb from the IF Archive.
Links
- Monza's Phantom (archived) - at Baf's Guide.
- A post about the game in Federico Gobbo's blog