NarraScope 2019

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NarraScope 2019
Conference
Frequency
[[File:|385px|center]]
Part of series NarraScope
Website https://2019.narrascope.org/
Organiser
Event dates
Event begins 14 Jun 2019
Event ends 16 Jun 2019
Edit this infobox

NarraScope 2019 was held in Cambridge, MA on the campus of MIT. In addition to scheduled speakers, the event featured an Expo Room which attendees could use to demo narrative games and projects that they'd been working on.

Dates: June 14-16, 2019

Keynote speaker: Natalia Martinsson

A Peek into the NarraScope: Favorite games of NarraScope attendees

NarraScope 2019 Website & Blog

Blog

Code of Conduct

Expo Room

Expo Room: Attendees who signed up to demo their games and projects:

  • Josh Grams / Oxygen Trail
  • Rachel Helps / Space to Grow
  • Joel Haddock, Chris Klimas / Night in the Unpleasant House
  • Cidney Hamilton, Israel Peskowitz / Summer Daze
  • Fly Jamerson / TIME WHAT DAY - Mixed Reality Twine Game
  • Chris Martens / Villanelle authoring tool
  • Sophia Lynch / And I Devour
  • Jack Hart / You Are A Whale Also
  • Gene Mocsy / unannounced murder mystery for Haiku Games
  • Daniel Spitz / Venience World
  • Katherine Morayati / Lies and Cigars
  • Juha Kangas / Parley
  • Rony Kahana / Thin Line or Mindfield
  • Jesse McGrew / ZIL
  • David Su / Evergreen Blues
  • Jeremy Johnson, Mark Baumann / Harrowing Adventures
  • Matt Griffin / sneak peak of Adafruit's PyperCard CYOA patch for their touchscreen PyPortal display (with a demo game and how to build your own)
  • Nonadecimal / To Dream Among The Stars
  • Andrew Smith, Cassandra Hradil / “When You Arrive”
  • Emily Short / Blood & Laurels
  • Roger Matthews / Lost Cosmonaut / video demo
  • Andrew Schneider / Nocked! True Tales of Robin Hood
  • Squinky / Robot Slow Dance
  • Rose Loprinzo / Love Potion
  • Dave Kaufman / The Public Caves (a historical IF exhibit presented by Jason Dyer)

Peek into the NarraScope

A Peek into the NarraScope

Schedule

Sessions

The schedule featured the following sessions:

  • Expo Room
  • Twine Untangled: A Beginner’s Workshop – Chris Klimas, Stuart Moulthrop
  • Teach Lamp: IF Workshop for Educators – Brendan Desilets, Matt Farber
  • Make Lamp: Crafting Parser-Based IF with Inform 7 – Anastasia Salter, Judith Pintar
  • Keynote: Shaping Your Story with Emotional Intelligence – Natalia Martinsson
  • Dissecting the Bandersnatch With a Vorpal Blade: What Netflix’s Choose Your Own Adventure Got Right and Got Wrong – Heather Albano (mod), Mary Duffy, Jason Stevan Hill, Emily Short, Ian Thomas
  • Twine: Past, Present, Future – Chris Klimas
  • All the World’s a Screen: How Improv and Playwriting Can Inform Digital Narrative – Aaron Zemach
  • How Telltale Designed Tools for Efficient Narrative Development – Zacariah Litton, Carl Muckenhoupt
  • How Making Videogames Turned Me Into a Depressed Gay Communist – Dietrich “Squinky” Squinkifer
  • Writing Within the Lines: Designing IF Without Scope Creep – Cat Manning
  • Impromptu unconference hour – Everyone in the room
  • Modernising and Opening: Inform for the 2020s – Graham Nelson
  • What Digital Storygames Can Learn From Analog Storygames – Aaron A. Reed
  • “You Are Standing in a Classroom...” Meet the IFTF Education Committee – Judith Pintar, Anastasia Salter, Chris Klimas, Stuart Moulthrop, Brendan Desilets, Matt Farber
  • The Math Behind the Drama: Writing IF Like a Pop Song – Katherine Morayati
  • Designing Games That Listen – David Kuelz
  • Lightning Talks – Mark Baumann, Ian Michael Waddell, Toiya Kristen Finley, Ben Schneider
  • Writing Gender in Historical Narratives – Rebecca Slitt
  • Plotting: How Save the Cat Can Save Your Game – Amanda Gardner
  • Meet the IFTF Board – Jason McIntosh, Andrew Plotkin, Judith Pintar, Chris Klimas, Liza Daly
  • Integrating and Assessing Interactive Design through Interactive Fiction using Ink – Taylor Howard, Rachel Donley
  • Location-Based Gaming: Writing for the Real World – Austin Auclair
  • Consent and Continuity: Writing Interactive Romance – Rebecca Slitt (mod), Sharang Biswas, Dietrich Squinkifer, Aaron A. Reed, Tara Liu
  • Narrative Immersion in Escape Room Games – Laura E. Hall
  • Player Will Remember This – Why Dialogue Systems Make or Break Player Engagement – Julius Kuschke
  • Narrative on the Smartphone Screen: Writing for Interactive Story Games – Toiya Kristen Finley (mod), Laura Scott, Heather Logas
  • Engineering Empathy – Dave Gilbert
  • JavaScript for Authors – Claire Furkle
  • Narrative Intelligence in Interactive Storytelling – Chris Martens (mod), Stephen Ware, Stacey Mason, Aaron A. Reed
  • Making Horror: Hacking the Brain in Games – Ian Thomas
  • Mathematics Through Narrative – Mike Spivey
  • Cragne Manor Postmortem – Mike Spivey (mod), Naomi Hinchen, Chris Jones, Carl Muckenhoupt, Jenni Polodna, Emily Short
  • Worldbuilding Out of Bounds – Jess Haskins
  • Dinosaurs, Podcasters, and Wake Words, Oh My!: The Narrative Design of Earplay’s Jurassic World Revealed – Heather Albano

Website

Further Reading and Viewing

From the Expo Room

  • Dave Kaufman / The Public Caves (a historical IF exhibit presented by Jason Dyer
Blog for this demo


From the Sessions

  • Keynote: Shaping Your Story with Emotional Intelligence – Natalia Martinsson
Video of this talk
  • Dissecting the Bandersnatch With a Vorpal Blade: What Netflix’s Choose Your Own Adventure Got Right and Got Wrong – Heather Albano (mod), Mary Duffy, Jason Stevan Hill, Emily Short, Ian Thomas
Video of this talk
  • Twine: Past, Present, Future – Chris Klimas
Slides for this talk
  • All the World’s a Screen: How Improv and Playwriting Can Inform Digital Narrative – Aaron Zemach
Slides for this talk
Transcript this talk
  • Modernising and Opening: Inform for the 2020s – Graham Nelson
Slides for this talk