Neighbor from Hell
From IFWiki
This is the UMD assignment by Rich Hojnacki. Do not confuse with Neighbours From Hell (David Whyld; 2003; ADRIFT and Quest).
Neighbor from Hell | |
---|---|
Author(s) | Rich Hojnacki |
Publisher(s) | n/a |
Release date(s) | Oct-2006 |
Authoring system | Inform 6 |
Platform(s) | Z-code 5 |
Language(s) | English |
License(s) | Freeware |
Multimedia | |
Color effects | none |
Graphics | none |
Sound/Music | none |
Ratings | |
Cruelty scale | Cruel |
How It Begins
You might be anyone, carrying nothing. You have broken into the home of your neighbor. and stand in his garbage-strewn living room. You see a TV, a chair, and a bookcase. Loud noises coming from this place have been keeping you awake at night. Complaining to your neighbor did no good at all, so while he's away, you'll do something about the problem yourself.
Notable Features
- Suffers from guess-the-verb. If you're completely stuck, try the verb "SEARCH".
- Some guess-the-noun too. For example, the medallions can only be referred to by their adjectives, not "medallion".
- It's possible to trap yourself into a no-win situation. In particular, the final room can only be entered, not exited, and if you don't have the right thing(s) in your inventory, you're dead.
Versions
Release 1
- Neighbor from Hell (Rich Hojnacki; Oct-2006; Z-code 5).
- Release 1 / Serial number 061023 / Inform v6.31 Library 6/11 S
- UMD 2006: This was a school assignment in the Fall of 2006.
- Room count: 6.
- Story file: hojnacki.z5
- Source code: hojnacki.inf
- Play it online.