Screen usage
From IFWiki
Some suggested games to investigate for this article
- 1893: A World's Fair Mystery
- Another Earth, Another Sky
- Beyond Zork
- Carma
- City of Secrets
- Ekphrasis
- Eric the Unready
- Everybody Dies
- Lock & Key
- The Moon Watch
- A Sugared Pill
- Zork Zero
- some Italian games that use graphics. (I've heard that Italian IF games tend to use graphics far more often than English ones do, but I don't know Italian, so it's difficult for me to investigate this. -- David Welbourn 15:43, 14 August 2009 (PDT))
plus, we should also look at
- ADRIFT Runner: Display & Media: Layout options.
- Quest's standard layout.
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TODO: From a comment by Emily Short on ifMud: "There is an IF article I would be really interested to read but am not competent to write which would basically consist of someone going through some games with art and graphical elements and critiquing them side by side for things like how they use the screen space, art quality, what the illustration contributes to gameplay, ideally with screenshots."
TODO: From a comment by Emily Short on ifMud: "There is an IF article I would be really interested to read but am not competent to write which would basically consist of someone going through some games with art and graphical elements and critiquing them side by side for things like how they use the screen space, art quality, what the illustration contributes to gameplay, ideally with screenshots."