Southern Gothic
From IFWiki
Southern Gothic | |
---|---|
Author(s) | Mordechai Shinefield |
Publisher(s) | n/a |
Release date(s) | 17-Jul-2006 |
Authoring system | Inform 7 |
Platform(s) | Z-code |
Language(s) | English |
License(s) | |
Multimedia | |
Color effects | none |
Graphics | none |
Sound/Music | none |
Ratings | |
Cruelty scale | Cruelty to be determined |
How It Begins
First, a quote by Anton Chekov: "If you show a gun in the first scene, it better go off by the last."
You are Marianne, a young woman dressed more fancily than normally: white blouse and red skirt, and your blonde hair is tied up in a bun—you look like a southern belle. You are in a parlour room decorated with furnishings from your family, including a piano, couch, rug, table, and oil painting. A window is in the north wall, and the exit is south... to the auditorium.
The parlour room is a stage setting. Perhaps there's something more that needs to be done there before the play can begin?
Notable Features
- The verb "think" will sometimes make helpful suggestions if you're stuck.
Versions
Release 1
- Southern Gothic (Mordechai Shinefield; 17-Jul-2006; Z-code).
- Release 1 / Serial number 060702 / Inform 7 build 3M43 (I6/v6.31 lib 6/10N)
- IFID: 1B436BC0-AD0C-4DE0-BA89-3ED9CF454AC5
IFID links: IFDB - IntroComp 2006: Winner. (7 games were in the competition.)
- Download or view contents of introcomp06.zip, at the IF Archive - all the IntroComp 2006 games.
Note: The story file for this game is Southern Gothic.zblorb.
Links
- Southern Gothic (archived) - at Baf's Guide.
Reviews
- Southern Gothic - at IFReviews.org.
- see also IntroComp 2006 reviews.