Detective: Difference between revisions
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==Notable Features== | ==Notable Features== | ||
"Detective" features events that are embedded in room descriptions and thus repeat unexpectedly. Walking into some rooms can result in death without warning. The directions of exits don't always correspond in expected ways, and some exits aren't part of corresponding pairs at all, sometimes making a return to the last visited room impossible. There are a good deal of empty rooms with no other apparent purpose than to create the idea of space. | "Detective" features events that are embedded in room descriptions and thus repeat unexpectedly. Walking into some rooms can result in death without warning. The directions of exits don't always correspond in expected ways, and some exits aren't part of corresponding pairs at all, sometimes making a return to the last visited room impossible. There are a good deal of empty rooms with no other apparent purpose than to create the idea of space. | ||
==Versions== | |||
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==Links== | |||
* {{baf game|Detective|63}} | |||
* {{ifdb game|Detective|1po9rgq2xssupefw}} | |||
* {{ifratings game|Detective|63}} |
Revision as of 21:51, 29 August 2008
"Detective" is an AGT game (later ported to and satired in Inform) sometimes cited as an example of buggy and poorly written interactive fiction, written by then twelve-year-old Matt Barringer and his friends in a group called "Exile Games" for posting on the local "Ghostbusters" BBS. The game somehow found its way into the interactive community at large and was satirically annotated in C.E. Forman's "Mystery_Science_Theater_3000_Presents_"Detective"".
Detective | |
---|---|
Author(s) | Matt Barringer |
Publisher(s) | n/a |
Release date(s) | Oct-1998 |
Authoring system | AGT |
Platform(s) | AGT, Z-code |
Language(s) | English |
License(s) | Freeware |
Multimedia | |
Color effects | none |
Graphics | none |
Sound/Music | none |
Ratings | |
Cruelty scale | Polite |
How It Begins
In the police chief's office, the chief asks the player, a detective, to investigate the mayor's murder.
Notable Features
"Detective" features events that are embedded in room descriptions and thus repeat unexpectedly. Walking into some rooms can result in death without warning. The directions of exits don't always correspond in expected ways, and some exits aren't part of corresponding pairs at all, sometimes making a return to the last visited room impossible. There are a good deal of empty rooms with no other apparent purpose than to create the idea of space.
Versions
This section is a stub. You can help by adding to it.
Links
- Detective (archived) - at Baf's Guide
- Detective - at IFDB
- Detective - at IF Ratings