Craft: Difference between revisions

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''This section can be about design, the game as a whole, or a general catch-all for articles that cover several topics.''
''This section can be about design, the game as a whole, or a general catch-all for articles that cover several topics.''
<!-- My current plan is to list the links by article's author. -- Dswxyz -->
<!-- My current plan is to list the links by article's author. -- Dswxyz -->
* [http://web.archive.org/web/20150307051558/http://www.xyzzynews.com/xyzzy.18d.html Lessons Learned the Hard Way] by [[Jim Aikin]] for XYZZYnews #18. Write a [[walkthrough]]. [[beta-testing|Beta-test]]. Be systematic. And [[comment]], comment, comment.
* {{dead link|archive=http://web.archive.org/web/20150307051558/http://www.xyzzynews.com/xyzzy.18d.html|Lessons Learned the Hard Way}} by [[Jim Aikin]] for [[XYZZYnews]] #18. Write a [[walkthrough]]. [[beta-testing|Beta-test]]. Be systematic. And [[comment]], comment, comment.
* [[Design Patterns]] by David Cornelson. Tries to define patterns in IF game design.
* [[Design Patterns]] by David Cornelson. Tries to define patterns in IF game design.
* [[IF Cliches]] by [[Nate Cull]].
* [[IF Cliches]] by [[Nate Cull]].
* [http://web.archive.org/web/20150307051558/http://www.xyzzynews.com/xyzzy.1e.html 10 Steps to Great Game Design] by [[C.E. Forman]] for XYZZYnews #1.
* {{dead link|archive=http://web.archive.org/web/20150307051558/http://www.xyzzynews.com/xyzzy.1e.html|10 Steps to Great Game Design}} by [[C.E. Forman]] for XYZZYnews #1.
* [http://web.archive.org/web/20150307051558/http://www.xyzzynews.com/xyzzy.6h.html The Hazards of Invisibility, or, Making Your NPCs Respond The Way You Want Them To] by [[C.E. Forman]] for XYZZYnews #6. A caution against rushing the design phase.
* {{dead link|archive=http://web.archive.org/web/20150307051558/http://www.xyzzynews.com/xyzzy.6h.html|The Hazards of Invisibility, or, Making Your NPCs Respond The Way You Want Them To}} by [[C.E. Forman]] for XYZZYnews #6. A caution against rushing the design phase.
* [http://mirror.ifarchive.org/if-archive/info/Craft.Of.Adventure.pdf The Craft of the Adventure.] by [[Graham Nelson]]. 2nd ed. The IF Archive, 1995. A good starter with some general points about what makes good IF.
* [http://mirror.ifarchive.org/if-archive/info/Craft.Of.Adventure.pdf The Craft of the Adventure.] by [[Graham Nelson]]. 2nd ed. The IF Archive, 1995. A good starter with some general points about what makes good IF.
* [http://inky.org/if/great-games.html How to Write a Great Game] by [[Dan Shiovitz]]. Focuses on construction, interaction, and concept.
* [http://inky.org/if/great-games.html How to Write a Great Game] by [[Dan Shiovitz]]. Focuses on construction, interaction, and concept.

Revision as of 00:47, 21 December 2016

Craft articles listed here attempt to answer an author's "how do I do X" questions, like "How do I craft better NPCs?" or "How can I craft better puzzles?" Articles are grouped into categories based roughly on the XYZZY Awards, plus an extra category for promotion, eg: "How can I promote my game?"

For articles about classifications, terminologies, and "what is X" questions, see Theory.

For examples on coding specific game features, see Category:Tutorials.

For a list of wiki pages that contain links to "making-of" articles, see Category:Author commentary.

Game

This section can be about design, the game as a whole, or a general catch-all for articles that cover several topics.

Making-Of Articles

Articles describing the creation of specific games. These may cover any aspect of planning, designing, or crafting the games in question. (Articles listed by author's surname order.)

Due to the increased number of "making-of" articles, we've begun adding these links to other relevant wiki pages (e.g. competition pages and work pages) rather than continuing to add to the list here. For a list of wiki pages that contain links to making-of articles, see the author commentary category.

NPCs

PCs

(Articles about types of PCs are on the Theory page listed under Taxonomy.)

Promotion

Puzzles

Setting

Story

Use of Medium

Writing