Guess-the-verb: Difference between revisions

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"Guess-the-verb" is the name of a particular fault in game design where although the player has correctly guessed what he is meant to do, the game's parser does not understand unless he uses a particular and possibly non-obvious way to phrase the command. For example, if there is a crate to be opened with a crowbar and the only way to open it is to "pry crate with crowbar", other actions like "open crate with crowbar" give a misleading response.
"'''Guess-the-verb'''" (sometimes [[abbreviations|abbreviated]] as '''GTV''') is the name of a particular fault in game design where although the [[player]] has correctly guessed what he is meant to do, the game's [[parser]] does not understand unless he uses a particular and possibly non-obvious way to phrase the [[command]]. For example, if there is a crate to be opened with a crowbar and the only way to open it is to "pry crate with crowbar", other actions like "open crate with crowbar" give a misleading response.


Some games, such as ''The Edifice'' ([[Lucian Smith]], 1997, [[Z-code]]) and ''Ad Verbum'' ([[Nick Montfort]], 2002, [[Z-code]]) inentionally include guess-the-verb puzzles to good effect, but in contexts where the puzzles are explicitly ''about'' language.
Some games, such as ''[[The Edifice]]'' ([[Lucian Smith]], 1997, [[Z-code]]) and ''[[Ad Verbum]]'' ([[Nick Montfort]], 2002, Z-code) intentionally include guess-the-verb puzzles to good effect but in contexts where the puzzles are explicitly ''about'' language.


''Guess the Verb!'' ([[Leonard Richardson]], 2002, ) uses the phrase as the instruction in a surreal carnival game.
==Solution==
* Plenty of [[Beta-testing]].
* A good [http://thesaurus.reference.com thesaurus] can also come in handy.
* Play plenty of IF to get a feel for the sort of verbs considered standard - which may not always be the standard library ones.
* When coding synonyms, make them actual synonyms instead of giving responses along the lines of 'Try INSCRIBE rather than WRITE.' It's just polite.
* Include a special verbs list in your Help and/or About menus. If these verbs are going to be used a lot, draw attention to those menus in the banner text.


[[Category:Glossary]]
==Game homages==
* ''[[ADRIFT-O-Rama]]'' ([[Dana Crane]] as "Mystery"; 2003; ADRIFT 4) features "Guess the Verb Mountain" as the penultimate hole of a novelty miniature golf course.
* ''[[Guess the Verb!]]'' ([[Leonard Richardson]]; 2002; Z-code) uses the phrase as the instruction in a surreal carnival game.
 
==Links==
* [http://tvtropes.org/pmwiki/pmwiki.php/Main/YouCantGetYeFlask "You Can't Get Ye Flask", a.k.a. Guess The Verb] at TV Tropes Wiki
 
[[Category:Glossary]] [[Category:Anti-Pattern]] [[Category:Undesirable features]]

Latest revision as of 23:36, 25 November 2017

"Guess-the-verb" (sometimes abbreviated as GTV) is the name of a particular fault in game design where although the player has correctly guessed what he is meant to do, the game's parser does not understand unless he uses a particular and possibly non-obvious way to phrase the command. For example, if there is a crate to be opened with a crowbar and the only way to open it is to "pry crate with crowbar", other actions like "open crate with crowbar" give a misleading response.

Some games, such as The Edifice (Lucian Smith, 1997, Z-code) and Ad Verbum (Nick Montfort, 2002, Z-code) intentionally include guess-the-verb puzzles to good effect but in contexts where the puzzles are explicitly about language.

Solution

  • Plenty of Beta-testing.
  • A good thesaurus can also come in handy.
  • Play plenty of IF to get a feel for the sort of verbs considered standard - which may not always be the standard library ones.
  • When coding synonyms, make them actual synonyms instead of giving responses along the lines of 'Try INSCRIBE rather than WRITE.' It's just polite.
  • Include a special verbs list in your Help and/or About menus. If these verbs are going to be used a lot, draw attention to those menus in the banner text.

Game homages

Links