Graham Nelson: Difference between revisions
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* The Meteor, the Stone, and a Long Glass of Sherbet, by Graham Nelson - {{spag issue|10}}, February 3, 1997. | * The Meteor, the Stone, and a Long Glass of Sherbet, by Graham Nelson - {{spag issue|10}}, February 3, 1997. | ||
* {{spag issue|44}} - [[Jimmy Maher]] interviews Graham Nelson and [[Emily Short]] about [[Inform 7]]. April 30, 2006. ([http://usuarios.lycos.es/SPAC/spac45.pdf Spanish translation]) | * {{spag issue|44}} - [[Jimmy Maher]] interviews Graham Nelson and [[Emily Short]] about [[Inform 7]]. April 30, 2006. ([http://usuarios.lycos.es/SPAC/spac45.pdf Spanish translation]) | ||
* [https://arstechnica.com/gaming/2024/06/from-infocom-to-80-days-an-oral-history-of-text-games-and-interactive-fiction/ From Infocom to 80 Days: An oral history of text games and interactive fiction] - June 20, 2024. Several people were interviewed by Anna Washenko for ''Ars Technica''. | |||
{{DEFAULTSORT:Nelson, Graham}} | {{DEFAULTSORT:Nelson, Graham}} |
Revision as of 18:13, 20 June 2024
Graham Nelson, a mathematician and poet, is one of the central figures of the IF community. He helped to reverse-engineer and expand a portable virtual machine, and created a free programming language and compiler for IF. He has also written several influential essays, a well-respected programming manual, and one of the most widely-distributed games in the IF community.
Author Credits
- Curses (1993; Z-code).
- Balances (1994; Z-code).
- Jigsaw (1995; Z-code).
- The Meteor, the Stone and a Long Glass of Sherbet (as "Angela M. Horns"; 1996; Z-code), for IF Comp 1996 (1st place). Was a finalist for Best Individual Puzzle, Best Puzzles, Best Writing, and Best Game at the XYZZY Awards 1996.
- The Tempest (1997; Z-code). IF Comp 1997: 25th place. Winner of Best Use of Medium at the XYZZY Awards 1997.
- The Reliques of Tolti-Aph (01-Mar-2006; Z-code).
Porting Credits
- Ported Adventure and Adventureland to the Z-machine.
- With Adam Atkinson: ported Crobe, Fyleet, and Quest for the Sangraal to the Z-machine.
Tech Credits
- Helped reverse engineer and expand the Z-machine.
- Designed the Inform authoring system.
- Deja Vu (1993; Z-code). A demo for the Z-machine.
- Time and Dwarves (1998; Inform source code). Demo code for Inform programmers.
- Released Inform 7 as a public beta in 2006.
Review and Article Credits
- "The Craft of the Adventure." 2nd ed. The IF Archive, 1995.
- "On Jigsaw and I." XYZZYnews Issue #6: PDF, TXT. The IF Archive and Bran Muffin Communications, 1995.
- Had a regular column in most issues of Acorn User magazine from 167 (April 1996) through 202 (Xmas 1998). Covered interactive fiction (especially earlier ones) and other gaming material. IF-relevant issues:
- The Teaser (pp59-60, no 167, Apr 1996): announcing the Acorn User 1996 Interactive Fiction Competition.
- Hiding the Pogs (pp58-59, no 168, May 1996): on how adventure games bury their treasure.
- Go once more a-roving (pp59-60, no 169, Jun 1996): Acheton review.
- Inform 6 (pp59-60, no 170, Jul 1996). (Program included on cover CD.)
- Invisible cities (pp61-62, no 171, Aug 1996): on maps in IF.
- Colourless green ideas sleep furiously (pp57-58, no 172, Sep 1996): on the parser (loosely).
- The 1996 Interactive Fiction Competition [not that one] (pp61-62, no 173, Oct 1996): results of the Acorn User 1996 Interactive Fiction Competition.
- Meet Hugo and GTAC (pp83-84, no 174, Nov 1996).
- Infocom gets a silver disc (pp72-73, no 175, Dec 1996): Classic Text Adventure Masterpieces of Infocom.
- Arfle barfle gloop (pp72-73, no 176, Xmas 1996): reviewing Level 9 games.
- Another world (pp66-67, no 177, Jan 1997): reviewing gaming (including IF) websites.
- NetHack and Slay (p54, no 178, Feb 1997): includes a brief review of the 2nd r.a.i-f competition results.
- Burnt Sienna: Val, Frost (pp61-62, no 179, Mar 1997): TADS games.
- Gruesome (p62, no 187, Nov 1997): Zork: The Undiscovered Underground and other IF news.
- p65, no 188, Dec 1997: IF material on the accompanying cover CD.
- The dragon's photo album (p57, no 191, Feb 1998): review of Arya: The Dragon's Quest; Aventura.
- Three revivals (p82, no 193, Apr 1998): includes a review of Cyborg, a game with a text adventure component.
- Into the iron city (p55, no 196, Jul 1998): on mazes.
- New Tricks for an Old Z-Machine, Part 2: Hacking Deeper (or, Follies of Graham Nelson’s Youth) - on Jimmy Maher's blog, November 8, 2019.
Organizational Credits
- Judged the Acorn User 1996 Interactive Fiction Competition.
- On the advisory board for the Interactive Fiction Technology Foundation.
Testing Credits
- Floatpoint (Emily Short; 30-Sep-2006; Glulx).
Other Credits
- The Inform Designers Manual. Fourth Edition. The IF Archive, 2001.
- Wrote much of the documentation for Inform 7.
Game Appearances
As an NPC:
- The Cabal (Stephen Bond; 2004; Z-code).
As a reference:
- All Quiet on the Library Front (Michael S. Phillips; 1995; Z-code). IF Comp 1995. The PC needs a book by Graham Nelson from the library.
- Basket of Destiny (John Cater; 2001; Z-code). Speed-IF 15. A cardboard cutout of Graham Nelson blocks the entrance to a TV studio.
- Being Steve (Anonymous; 2006; Z-code). The PC insults Graham Nelson via computer.
Links
- Academic home page of Graham Nelson.
- Former home page, at Demon Internet (archive).
- Baf's Guide listing for Graham Nelson (archive)
- Graham Nelson at Wikipedia.
- inform7.com - The official, current Inform website.
- inform-fiction.org - The old Inform website, no longer kept up to date.
- Нельсон, Грэхем (Nelson, Graham) at IF-Вики (the Russian IF wiki).
Interviews
- Interview - XYZZYnews Issue #1: PDF, TXT, January/February 1995.
- The Meteor, the Stone, and a Long Glass of Sherbet, by Graham Nelson - SPAG #10, February 3, 1997.
- SPAG #44 - Jimmy Maher interviews Graham Nelson and Emily Short about Inform 7. April 30, 2006. (Spanish translation)
- From Infocom to 80 Days: An oral history of text games and interactive fiction - June 20, 2024. Several people were interviewed by Anna Washenko for Ars Technica.