Acheton

From IFWiki

Adventure
Adventure
Under­ground
Under­ground
Acheton
Author(s) David Seal, Jonathan Thackray and Jonathan Partington
Publisher(s) Topologika
Release date(s) 1978 (approximate creation date), commercial releases include 1984 (BBC version) and 1988 (Sinclair version)
Authoring system T/SAL
Platform(s) Phoenix mainframe, Amstrad, Atari, BBC, Electron, Master, Nimbus, PC, Sinclair, later Z-code
Language(s) English
License(s) Former commercial
Multimedia
Color effects none
Graphics none
Sound/Music none
Ratings
Cruelty scale Cruel

How It Begins

You are standing on a good road leading northward to a farmhouse and westward to a forest. Inside the building, you can easily find some keys, a shiny brass lamp, an empty bottle – and an aerosol can. If you explore the surrounding area, you will discover a locked steel grate set in a depression, but heading downwards might not lead to the expected result.

Notable Features

  • The game is heavily influenced by Adventure, including many similar settings and puzzles. It is, however, exceptionally cruel, with many ways to die without warning.

Trivia and Comments

  • Acheton is one of about fifteen classic adventure games written in the 1980s on the Phoenix IBM mainframe computer at Cambridge University.
  • The title "Acheton" is a confection of "Acheron" (the river that dead used to cross in order to get to Hades) and "Achates" (minor character in Virgil's "Aeneid").

Versions

1.005

Links

General info

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