I'll: Difference between revisions

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* {{IFRO game|I'll|1170}}.
* {{IFRO game|I'll|1170}}.


[[Category:Games]] [[Category:Games in 2000]] [[Category:Inform 6 games]] [[Category:Z-code games]]
[[Category:Works]] [[Category:Works in 2000]] [[Category:Inform 6 works]] [[Category:Z-code works]]

Latest revision as of 06:04, 22 October 2014

One-room
One-room

I'LL
an interactive punishment by Sam Barlow--no, wait, Sean Barrett--Copyright 2000

I'll
Author(s) Sean Barrett
Publisher(s) n/a
Release date(s) 2000
Authoring system Inform 6
Platform(s) Z-code 5
Language(s) English
License(s) Freeware
Multimedia
Color effects none
Graphics none
Sound/Music none
Ratings
Cruelty scale Cruelty to be determined

How It Begins

It's the end of the world. You are standing inside the monorail station overlooking the city and the last train is about to depart. How will you spend the last minutes of your life?

Notable Features

  • A one-turn game, directly inspired by the homonymic Aisle (Sam Barlow; 1999; Z-code).
  • Instead of the usual ">" prompt, the prompt is "I'll...".

Versions

Release 1

Links

General info

Reviews