Level 9: Difference between revisions

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British text-adventure game company, founded by the Austin brothers (Pete, Mike and Nick) in 1981. Level 9 produced about twenty text adventures from 1981-1991, and thus was the major supplier of interactive fiction for British microcomputers. As was the case with [[Adventure International]] and [[Infocom]], Level 9's early success was due in large part to its creation of a development system, called [[A-code]] around 1979, that produced highly portable game files.
British text-adventure game company, founded by the Austin brothers (Pete, Mike and Nick) in 1981. Level 9 produced about twenty text adventures from 1981-1991, and thus was the major supplier of interactive fiction for British microcomputers. As was the case with [[Adventure International]] and [[Infocom]], Level 9's early success was due in large part to its creation of a development system, called [[A-code (Level 9)|A-code]] that produced highly portable game files.


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==Links==
==Links==
* [http://www.if-legends.org/~l9memorial/ Level 9 Memorial] at [[IF-Legends]].
* [https://www.if-legends.org/~l9memorial/ Level 9 Memorial] at [[IF-Legends]].
* [https://archive.org/details/amstrad-action-008/page/n73 Level 9, The Lords of Adventure] - article published in [[Amstrad Action]] #8, May 1986.
* [https://archive.org/details/amstrad-action-008/page/n73 Level 9, The Lords of Adventure] - article published in [[Amstrad Action]] #8, May 1986.
===Interviews===
===Interviews===
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[[Category:Publishers]]
[[Category:Publishers]]
[[Category:Interviewed]]
[[Category:Interviewed]]
[[Category:Level 9]]
[[Category:Level 9| ]]
[[Category:Authoring system|A-code]]
[[Category:Authoring system|A-code]]

Latest revision as of 00:34, 22 February 2024

British text-adventure game company, founded by the Austin brothers (Pete, Mike and Nick) in 1981. Level 9 produced about twenty text adventures from 1981-1991, and thus was the major supplier of interactive fiction for British microcomputers. As was the case with Adventure International and Infocom, Level 9's early success was due in large part to its creation of a development system, called A-code that produced highly portable game files.


Games

Links

Interviews