Floatpoint: Difference between revisions

From IFWiki

(→‎Links: <link> Emily Short, author of "Floatpoint" (SPAG))
Line 14: Line 14:


==Notable Features==
==Notable Features==
{{sectstub}}
*Includes a novice mode, as well as a gradual hint system, and commands to refer to the characters/rooms/exits introduced in the work.
*Occasionally, the time of the day on the status line plays a role in the piece.
*The work uses a goal directed approach to develop the plot (sometimes by means of reminders/thoughts/notifications). Also the scoring system keeps track of the accomplishment of such goals.
*Implements and reacts to a rich assortment of hundreds of verbs denoting the various types of possible actions. Additionally, as a novice-friendly feature, some verbs have a lot of synonyms: <tt>attack</tt> (at least 14), <tt>take</tt> (at least 16), etc.
*During the introduction a digital cover art is displayed.
*A simulationist approach to model a sort of electrogravitational(?) repulsion.
*The work has multiple endings that are in connection with the main problem: a moral decision.


==Versions==
==Versions==

Revision as of 12:24, 2 March 2007

Science Fiction
Science
Fiction
Outer space
Outer space
Blue IF comp ribbon.png
IF Comp 2006
1st of 43
Floatpoint
Floatpoint small cover art.png
Author(s) Emily Short
Publisher(s) n/a
Release date(s) 30-Sep-2006
Authoring system Inform 7
Platform(s) Glulx
Language(s) English
License(s) Freeware
Multimedia
Color effects none
Graphics optional
Sound/Music none
Ratings
Cruelty scale Cruelty to be determined

How It Begins

The work opens with a foreword: You are the recently appointed Earth's ambassador to Aleheart Colony. Since the progress of the ice is threatening the entire planet your mission is to come to an agreement with the local representatives to move all the Aleheart inhabitants back to the Earth.

Next the program asks whether the player has played interactive fiction before.

You are at the lakeshore under Cordia Peak. A narrow track takes you along the side of the glacier to the town. You are carrying a chronometer, a grey undersuit, shoes and socks.

Notable Features

  • Includes a novice mode, as well as a gradual hint system, and commands to refer to the characters/rooms/exits introduced in the work.
  • Occasionally, the time of the day on the status line plays a role in the piece.
  • The work uses a goal directed approach to develop the plot (sometimes by means of reminders/thoughts/notifications). Also the scoring system keeps track of the accomplishment of such goals.
  • Implements and reacts to a rich assortment of hundreds of verbs denoting the various types of possible actions. Additionally, as a novice-friendly feature, some verbs have a lot of synonyms: attack (at least 14), take (at least 16), etc.
  • During the introduction a digital cover art is displayed.
  • A simulationist approach to model a sort of electrogravitational(?) repulsion.
  • The work has multiple endings that are in connection with the main problem: a moral decision.

Versions

Competition version

  • Floatpoint (Emily Short; 30-Sep-2006; Glulx).
    • Release 1 / Serial number 060930 / Inform 7 build 3Z99 (I6/v6.31 lib 6/11N)
    • IFID: FBEB6D71-65AE-4C23-AAFA-299CF6C8310F
    • IF Comp 2006: 1st place of 43 games.
    • Download Floatpoint.zblorb from the IF Archive.
      • Note that Floatpoint is a Glulx game and the story file should be renamed to Floatpoint.gblorb before using. (The file was misnamed when it was uploaded to the IF Comp site, presumably it was due to a bug present in Inform 7 previous to release 4F59.)

Links

Reviews

Spoilers