Infidel: Difference between revisions
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==How It Begins== | ==How It Begins== | ||
You wake in the army cot in your tent, feeling tired. You have not located the pyramid yet. Your workmen have given up and gone home after weeks of hardship. Your camp is quiet enough to hear a plane flying overhead. At the foot of the folding bed is a big, heavy trunk. You are carrying nothing. | |||
==Notable Features== | ==Notable Features== |
Revision as of 20:04, 15 August 2007
Infidel | |
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Author(s) | Michael Berlyn and Patricia Fogleman |
Publisher(s) | Infocom, Activision |
Release date(s) | 1983 |
Authoring system | ZIL |
Platform(s) | Z-code 3 |
Language(s) | English |
License(s) | Commercial |
Multimedia | |
Color effects | none |
Graphics | none |
Sound/Music | none |
Ratings | |
Cruelty scale | Cruelty to be determined |
How It Begins
You wake in the army cot in your tent, feeling tired. You have not located the pyramid yet. Your workmen have given up and gone home after weeks of hardship. Your camp is quiet enough to hear a plane flying overhead. At the foot of the folding bed is a big, heavy trunk. You are carrying nothing.
Notable Features
- The player character is an anti-hero.
- ASCII graphics are used to represent Egyptian hieroglyphics which are used in some language puzzles.
- Unusual ending. A successful traversal of the game may not appear to be a winning ending.
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Trivia and Comments
- This game inspired Inhumane (Andrew Plotkin; Z-code).
Versions
Infocom releases
- Infidel (Michael Berlyn and Patricia Fogleman; publisher: Infocom; 1983; Z-code 3).
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Activision releases
Infidel is available on the Classic Text Adventure Masterpieces of Infocom CD.
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Links
General info
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Reviews
>examine page
The dreadful truth is, this page is incomplete.
How It Begins, Notable Features, full version info.
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