City of Secrets: Difference between revisions

From IFWiki

(→‎Links: Added link to hints by Victor Gijsbers)
(+ Notable features, How it begins, fantasy genre)
Line 1: Line 1:
<table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{drama}} {{city}} {{xaw|2003|Best NPCs}} {{xaf5|2003|Best Game, Best Writing, Best Story, Best Setting, Best Individual NPC}} </td></tr></table>
<table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{drama}} {{fantasy}} {{city}} {{xaw|2003|Best NPCs}} {{xaf5|2003|Best Game, Best Writing, Best Story, Best Setting, Best Individual NPC}} </td></tr></table>
{{game infobox|title=City of Secrets|image=[[Image:City of Secrets small cover.jpg]]|author=[[Emily Short]]|publisher=n/a|released=2003|authsystem=[[Inform]] 6|platform=[[Glulx]]|language=English|license=TBD|color=TBD|graphics=TBD|sound=TBD|cruelty=TBD}}
{{game infobox|title=City of Secrets|image=[[Image:City of Secrets small cover.jpg]]|author=[[Emily Short]]|publisher=n/a|released=2003|authsystem=[[Inform]] 6|platform=[[Glulx]]|language=English|license=TBD|color=TBD|graphics=TBD|sound=TBD|cruelty=TBD}}


==How It Begins==
==How It Begins==
{{sectstub}}
You are on your way to the marriage of a friend when your train stops in the City due to technical problems. At least the railway company have booked a hotel room for you, and this ''does'' give you the opportunity to sightsee in the old and picturesque city. But it isn't long before strange things start to happen to you, and with every move you are drawn ever deeper into the mysteries of this City of Secrets.
 
==Notable Features==
* For modern IF, the game is very big: it contains dozens of well-implemented locations, many NPCs you an talk to, and even some books you can read. People report playing for 6 to 10 hours before finishing the game, and little of this time would have been spent solving puzzles.
* The game features two modes: a Standard mode and a Novice mode. There are apparently no puzzles in the Novice mode, though there already are relatively few in the Standard mode.
* ''City of Secrets'' uses a hybrid conversation system: you can ask people about topics, but then you can choose between several options from a numbered menu. Many conversations can be held entirely through the menu, since the game will automatically go on to new topics if they have been suggested by the current exchange.
* The game features a graphical compass rose, and some other graphics in a separate bar at the left of the screen.
* Emily Short was originally commissioned to write ''City of Secrets'' by the band Secret-Secret, who supplied part of the storyline. This arrangement finally came to nothing, but Secret-Secret did allow Short to publish the game as freeware, which she did.


==Versions==
==Versions==
Line 23: Line 30:
* [http://gamingphilosopher.blogspot.com/2008/07/city-of-secrets-hints.html City of Secrets - Hints] by [[Victor Gijsbers]].
* [http://gamingphilosopher.blogspot.com/2008/07/city-of-secrets-hints.html City of Secrets - Hints] by [[Victor Gijsbers]].


{{game stub|Genres, How It Begins, Notable Features, full version info}}
{{game stub|Full version info}}


[[Category:Games]] [[Category:Games in 2003]] [[Category:Glulx games]] [[Category:Inform 6 games]] [[Category:XYZZY Award winning games]]
[[Category:Games]] [[Category:Games in 2003]] [[Category:Glulx games]] [[Category:Inform 6 games]] [[Category:XYZZY Award winning games]]

Revision as of 18:43, 15 July 2008

Drama
Drama
Fantasy
Fantasy
City
City
Five white ribbons.png
XYZZY Awards 2003
Finalist - Best Game, Best Writing, Best Story, Best Setting, Best Individual NPC
City of Secrets
City of Secrets small cover.jpg
Author(s) Emily Short
Publisher(s) n/a
Release date(s) 2003
Authoring system Inform 6
Platform(s) Glulx
Language(s) English
License(s) TBD
Multimedia
Color effects TBD
Graphics TBD
Sound/Music TBD
Ratings
Cruelty scale Cruelty to be determined

How It Begins

You are on your way to the marriage of a friend when your train stops in the City due to technical problems. At least the railway company have booked a hotel room for you, and this does give you the opportunity to sightsee in the old and picturesque city. But it isn't long before strange things start to happen to you, and with every move you are drawn ever deeper into the mysteries of this City of Secrets.

Notable Features

  • For modern IF, the game is very big: it contains dozens of well-implemented locations, many NPCs you an talk to, and even some books you can read. People report playing for 6 to 10 hours before finishing the game, and little of this time would have been spent solving puzzles.
  • The game features two modes: a Standard mode and a Novice mode. There are apparently no puzzles in the Novice mode, though there already are relatively few in the Standard mode.
  • City of Secrets uses a hybrid conversation system: you can ask people about topics, but then you can choose between several options from a numbered menu. Many conversations can be held entirely through the menu, since the game will automatically go on to new topics if they have been suggested by the current exchange.
  • The game features a graphical compass rose, and some other graphics in a separate bar at the left of the screen.
  • Emily Short was originally commissioned to write City of Secrets by the band Secret-Secret, who supplied part of the storyline. This arrangement finally came to nothing, but Secret-Secret did allow Short to publish the game as freeware, which she did.

Versions

Release TBD

  • City of Secrets (Emily Short; 2003; Glulx).
    • XYZZY Awards 2003: Winner of Best NPCs. Finalist for Best Game, Best Writing, Best Story, Best Setting, Best Individual NPC (bookseller).

Links

General info

Reviews

Spoilers

Pushpin.jpg

>examine page
The dreadful truth is, this page is incomplete.

This article is a game stub. You can help IFWiki by expanding it.
Full version info
Please refer to the IFWiki game page style guide when making changes.