A Mind Forever Voyaging: Difference between revisions

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* Inspired ''[[Potsticker]]'' ([[Nick Montfort]]; 2000; Z-code), entered in [[Speed-IF 13]].
* Inspired ''[[Potsticker]]'' ([[Nick Montfort]]; 2000; Z-code), entered in [[Speed-IF 13]].
* Internal/Working title was PRISM.
* Internal/Working title was PRISM.
* According to Steve Meretzky, the joke nickname for the game was "Steve Meretzky's Interiors", a reference to Woody Allen's Interiors, the comedy filmmaker's first major move into "serious" cinema.


==Versions==
==Versions==

Revision as of 17:34, 17 December 2009

Science Fiction
Science
Fiction
Drama
Drama
City
City
Virtual reality
Virtual reality
A Mind Forever Voyaging
AMFV small cover.png
Author(s) Steve Meretzky
Publisher(s) Infocom, Activision
Release date(s) 1985
Authoring system ZIL
Platform(s) Z-code 4
Language(s) English
License(s) Commercial
Multimedia
Color effects none
Graphics none
Sound/Music none
Ratings
Cruelty scale Nasty

A disappointing sales draw for Infocom during its release in 1985, Steve Meretzky's A Mind Forever Voyaging has gained steady respect in the decades since. It is now considered by some to be one of the true classics of the early Interactive Fiction form, and far ahead of its time in terms of subject matter, approach to storytelling, and quality of writing.

Strongly political in nature, the game initially contained almost no puzzles, but added them after testing revealed confusion about the lack of them.

Meretzky has said he wrote this game as a reaction to Reaganomics and the policies of the Reagan Administration, trying to show, via trends, where the policies enacted by the administration would lead.

The title derives from Book III of The Prelude by William Wordsworth (1850): "A mind forever voyaging through strange seas of thought, alone."

Meretzky compiled a number of relevant quotes and texts from a large variety of sources, including Shakespeare, Byron, Tennyson, and so on; in his original communications he suggested the title "A Mind Forever Voyaging" as well as others:

  • My Mind to Me A Kingdom Is
  • Deep Into That Darkness Peering
  • In Worlds Not Realized
  • But I Go On Forever
  • Look Into the Seeds of Time


How It Begins

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Notable Features

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Trivia and Comments

  • Often refered to by the initialism AMFV.
  • Inspired Potsticker (Nick Montfort; 2000; Z-code), entered in Speed-IF 13.
  • Internal/Working title was PRISM.
  • According to Steve Meretzky, the joke nickname for the game was "Steve Meretzky's Interiors", a reference to Woody Allen's Interiors, the comedy filmmaker's first major move into "serious" cinema.

Versions

Infocom releases

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Activision releases

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Links

General info

Reviews

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