Craft: Difference between revisions

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(→‎Making-Of Articles: Added a number of links to postmortems announced on intfiction or planet-IF in the 2014-2015 period.)
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==Making-Of Articles==
==Making-Of Articles==
''Articles describing the creation of specific games. These may cover any aspect of planning, designing, or crafting the games in question. (Articles listed by author's surname order.)''
''Articles describing the creation of specific games. These may cover any aspect of planning, designing, or crafting the games in question. (Articles listed by author's surname order.)''
* [http://www.intfiction.org/forum/viewtopic.php?f=23&t=17608 Mean Streets] by [[Bad Dog Studios]]. Primarily focused on lessons learned.
* [http://plover.net/~bonds/writing_cabal.html Writing Cabal] by [[Stephen Bond]]. Addresses concept development and planning.
* [http://plover.net/~bonds/writing_cabal.html Writing Cabal] by [[Stephen Bond]]. Addresses concept development and planning.
* [http://www.sparkynet.com/spag/backissues/spag47.html SPAG interview on Primrose Path] by [[Nolan Bonvouloir]].
* [http://www.sparkynet.com/spag/backissues/spag47.html SPAG interview on Primrose Path] by [[Nolan Bonvouloir]].
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* [http://www.avventuretestuali.com/avventure/cyclops The Land of the Cyclops] by [[Francesco Cordella]]. Discusses the possibilities of adapting puzzle material out of classic literature.
* [http://www.avventuretestuali.com/avventure/cyclops The Land of the Cyclops] by [[Francesco Cordella]]. Discusses the possibilities of adapting puzzle material out of classic literature.
* [http://www.goblinmercantileexchange.com/?p=858 Deadline Enchanter] by [[Alan DeNiro]].
* [http://www.goblinmercantileexchange.com/?p=858 Deadline Enchanter] by [[Alan DeNiro]].
* [http://www.goblinmercantileexchange.com/2015/05/doggerland-design-notes/ Doggerland Design Notes] by [[Alan DeNiro]]. Focuses on the themes of the piece and on designing hypertext for very personal pieces.
* [http://www.sparkynet.com/spag/backissues/spag39.html SPAG interview on Sting of the Wasp] by [[Jason Devlin]].
* [http://www.sparkynet.com/spag/backissues/spag39.html SPAG interview on Sting of the Wasp] by [[Jason Devlin]].
* [http://segue.pw/2015/05/12/mere-anarchy-postmortem.html Mere Anarchy] by [[Bruno Dias]]. Discusses design for hypertext, the need to build new tools, and scoping changes over the course of the project.
* [http://www.digitalhumanities.org/dhq/vol/001/2/000010.html Digital Humanities article on All Hope Abandon] by [[Eric Eve]]. Addresses Biblical inspirations and thematic content.
* [http://www.digitalhumanities.org/dhq/vol/001/2/000010.html Digital Humanities article on All Hope Abandon] by [[Eric Eve]]. Addresses Biblical inspirations and thematic content.
* [http://groups.google.com/group/rec.games.int-fiction/msg/9d66fbd384cc336d RAIF post on Nightfall] by [[Eric Eve]]. Discusses design concepts and characterization.
* [http://groups.google.com/group/rec.games.int-fiction/msg/9d66fbd384cc336d RAIF post on Nightfall] by [[Eric Eve]]. Discusses design concepts and characterization.
* [http://www.sparkynet.com/spag/backissues/spag47.html SPAG interview on Elysium Enigma] by [[Eric Eve]]. Discusses design and TADS 3 coding.
* [http://www.sparkynet.com/spag/backissues/spag47.html SPAG interview on Elysium Enigma] by [[Eric Eve]]. Discusses design and TADS 3 coding.
* [http://www.intfiction.org/forum/viewtopic.php?f=32&t=17069 Missive] by [[Joey Fu]]. Discusses writing, handling of gender, and other thematic elements.
* [http://www.intfiction.org/forum/viewtopic.php?f=32&t=17066 Raik postmortem] by [[Harry Giles]]. Goes into detail about the decision to do dual language work.
* [http://www.sparkynet.com/spag/backissues/spag51.html#Gordon SPAG interview on Lord Bellwater's Secret] by [[Sam Gordon]]. Discusses puzzle design and the game's ending.
* [http://www.sparkynet.com/spag/backissues/spag51.html#Gordon SPAG interview on Lord Bellwater's Secret] by [[Sam Gordon]]. Discusses puzzle design and the game's ending.
* [http://www.intfiction.org/forum/viewtopic.php?f=22&t=17735 Down, the Serpent and the Sun] by [[Chandler Groover]].
* [http://www.intfiction.org/forum/viewtopic.php?f=22&t=18033 Toby's Nose] by [[Chandler Groover]].
* [http://www.sparkynet.com/spag/backissues/spag39.html SPAG interview on All Things Devours] by [[half sick of shadows]].  
* [http://www.sparkynet.com/spag/backissues/spag39.html SPAG interview on All Things Devours] by [[half sick of shadows]].  
* [http://groups.google.com/group/rec.games.int-fiction/browse_frm/thread/6a8fcc275aea7fad/24c64dcdb07a3553?lnk=gst&q=All+Things+Devours+Wrap-Up#24c64dcdb07a3553 All Things Devours Wrap-up on rec.games.int-fiction] by [[half sick of shadows]].  
* [http://groups.google.com/group/rec.games.int-fiction/browse_frm/thread/6a8fcc275aea7fad/24c64dcdb07a3553?lnk=gst&q=All+Things+Devours+Wrap-Up#24c64dcdb07a3553 All Things Devours Wrap-up on rec.games.int-fiction] by [[half sick of shadows]].  
* [http://www.intfiction.org/forum/viewtopic.php?f=32&t=17084 Tea Ceremony postmortem] by [[Naomi Hinchen]].
* [http://www.intfiction.org/forum/viewtopic.php?f=22&t=17738&p=89986 Oppositely Opal] by [[Buster Hudson]].
* [http://www.sparkynet.com/spag/backissues/spag51.html#Huang SPAG interview on An Act of Murder] by [[Christopher Huang]]. Discusses puzzle design and mystery structure.
* [http://www.sparkynet.com/spag/backissues/spag51.html#Huang SPAG interview on An Act of Murder] by [[Christopher Huang]]. Discusses puzzle design and mystery structure.
* [http://www.intfiction.org/forum/viewtopic.php?f=32&t=17091 Eidolon] by [[A.D. Jansen]].
* [http://www.sparkynet.com/spag/backissues/spag51.html#Jota SPAG interview on Lost Pig] by [[Admiral Jota]]. Discusses polish, conversation design.
* [http://www.sparkynet.com/spag/backissues/spag51.html#Jota SPAG interview on Lost Pig] by [[Admiral Jota]]. Discusses polish, conversation design.
* [http://www.staticengine.com/splashdown/SplashdownPM.html Splashdown Post Mortem] by [[Paul J. Furio]].  A retrospective on the creation of this IFComp title from a first-time IF author.
* [http://www.staticengine.com/splashdown/SplashdownPM.html Splashdown Post Mortem] by [[Paul J. Furio]].  A retrospective on the creation of this IFComp title from a first-time IF author.
* [http://www.sparkynet.com/spag/backissues/spag39.html SPAG interview on Blue Chairs] by [[Chris Klimas]]. Discusses freedom in games.
* [http://www.sparkynet.com/spag/backissues/spag39.html SPAG interview on Blue Chairs] by [[Chris Klimas]]. Discusses freedom in games.
* [http://sparkynet.com/spag/backissues/spag55.html#Editorial SPAG #55: Editorial] by [[Jimmy Maher]] discusses the making of ''[[The King of Shreds and Patches]]''.
* [http://sparkynet.com/spag/backissues/spag55.html#Editorial SPAG #55: Editorial] by [[Jimmy Maher]] discusses the making of ''[[The King of Shreds and Patches]]''.
* [http://lambdamaphone.blogspot.co.uk/2014/11/focalization-in-multi-agent-interactive.html Focalization in Multi-Agent Interactive Simulations] by [[Chris Martens]]. Theoretical and technical background for the multiple-viewpoint hypertext piece Origins.
* [http://www.intfiction.org/forum/viewtopic.php?f=32&t=17080 Fifteen Minutes postmortem] by [[Ade McT]]. Discusses puzzle decisions, implementation, and story elements the author wished had been clearer.
* [http://www.xyzzynews.com/xyzzy.6e.html  Jigsaw and I] by [[Graham Nelson]]. Discusses research and design process, and the creation of the protagonist.
* [http://www.xyzzynews.com/xyzzy.6e.html  Jigsaw and I] by [[Graham Nelson]]. Discusses research and design process, and the creation of the protagonist.
* [http://www.intfiction.org/forum/viewtopic.php?f=32&t=17101 Transparent] by [[Hanon Ondricek]]. Discusses goals for the design and how they succeeded or failed.
* [http://www.intfiction.org/forum/viewtopic.php?f=32&t=17081 Following Me] by [[Tia Orisney]]. Talks about concept development and responds to feedback received in reviews.
* [http://spacecatrocketship.blogspot.com/search/label/Gun%20Mute Blog entries on Gun Mute] by [[C.E.J. Pacian]].  
* [http://spacecatrocketship.blogspot.com/search/label/Gun%20Mute Blog entries on Gun Mute] by [[C.E.J. Pacian]].  
* [http://www.intfiction.org/forum/viewtopic.php?f=22&t=17736 A Long Drink] by [[Owen Parks]].
* [http://www.crummy.com/software/if/degeneracy/postmortem.shtml Degeneracy postmortem] by [[Leonard Richardson]].
* [http://www.doublefine.com/news.php/site/just_one_more_grim_thing/ Grim Fandango Puzzle Documentation] - Design specs for ''[[Grim Fandango]]'', made available by [[Tim Schafer]] in November 2008.
* [http://www.doublefine.com/news.php/site/just_one_more_grim_thing/ Grim Fandango Puzzle Documentation] - Design specs for ''[[Grim Fandango]]'', made available by [[Tim Schafer]] in November 2008.
* [http://www.intfiction.org/forum/viewtopic.php?f=32&t=17074 Ugly Oafs postmortem] by [[Andrew Schultz]].
* [http://www.intfiction.org/forum/viewtopic.php?f=32&t=17079 Hunger Daemon postmortem] by [[Sean M. Shore]].
* [http://emshort.wordpress.com/2015/05/05/writing-for-seltani-an-aspel-post-mortem/ Aspel Postmortem part 1] and [http://emshort.wordpress.com/2015/05/10/writing-for-seltani-aspel-post-mortem-part-2/ Aspel Postmortem part 2] by [[Emily Short]]. Focuses on designing for multiplayer experiences and implementation in Seltani.
* [http://inform-fiction.org/I7Downloads/Examples/bronze/Overview.html  Making of Bronze] by [[Emily Short]]. Addresses puzzle design.
* [http://inform-fiction.org/I7Downloads/Examples/bronze/Overview.html  Making of Bronze] by [[Emily Short]]. Addresses puzzle design.
* [http://emshort.wordpress.com/2013/01/24/making-of-counterfeit-monkey-puzzles-and-toys/ Making of Counterfeit Monkey: Puzzles and Toys] by [[Emily Short]].
* [http://emshort.wordpress.com/2013/01/24/making-of-counterfeit-monkey-puzzles-and-toys/ Making of Counterfeit Monkey: Puzzles and Toys] by [[Emily Short]].
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* [http://emshort.wordpress.com/writing-if/my-articles/making-of-metamorphoses-older/ Making of Metamorphoses] by [[Emily Short]].  
* [http://emshort.wordpress.com/writing-if/my-articles/making-of-metamorphoses-older/ Making of Metamorphoses] by [[Emily Short]].  
* [http://www.xyzzynews.com/xyzzy.16d.html Parlez-Vous Nalian?] by [[Lucian Smith]]. Discusses the design of the game's famous puzzle.
* [http://www.xyzzynews.com/xyzzy.16d.html Parlez-Vous Nalian?] by [[Lucian Smith]]. Discusses the design of the game's famous puzzle.
* [http://www.intfiction.org/forum/viewtopic.php?f=22&t=17734 Six Gray Rats Crawl Up The PIllow] by [[Caleb Wilson]].


==NPCs==
==NPCs==

Revision as of 13:58, 14 May 2015

Craft articles listed here attempt to answer an author's "how do I do X" questions, like "How do I craft better NPCs?" or "How can I craft better puzzles?" Articles are grouped into categories based roughly on the XYZZY Awards, plus an extra category for promotion, eg: "How can I promote my game?"

For articles about classifications, terminologies, and "what is X" questions, see Theory.

For examples on coding specific game features, see Category:Tutorials.

Game

This section can be about design, the game as a whole, or a general catch-all for articles that cover several topics.

Making-Of Articles

Articles describing the creation of specific games. These may cover any aspect of planning, designing, or crafting the games in question. (Articles listed by author's surname order.)

NPCs

PCs

(Articles about types of PCs are on the Theory page listed under Taxonomy.)

Promotion

Puzzles

Setting

Story

Use of Medium

Writing