Craft: Difference between revisions
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==Making-Of Articles== | ==Making-Of Articles== | ||
''Articles describing the creation of specific games. These may cover any aspect of planning, designing, or crafting the games in question. (Articles listed by author's surname order.)'' | ''Articles describing the creation of specific games. These may cover any aspect of planning, designing, or crafting the games in question. (Articles listed by author's surname order.)'' | ||
* [http://www.intfiction.org/forum/viewtopic.php?f=23&t=17608 Mean Streets] by [[Bad Dog Studios]]. Primarily focused on lessons learned. | |||
* [http://plover.net/~bonds/writing_cabal.html Writing Cabal] by [[Stephen Bond]]. Addresses concept development and planning. | * [http://plover.net/~bonds/writing_cabal.html Writing Cabal] by [[Stephen Bond]]. Addresses concept development and planning. | ||
* [http://www.sparkynet.com/spag/backissues/spag47.html SPAG interview on Primrose Path] by [[Nolan Bonvouloir]]. | * [http://www.sparkynet.com/spag/backissues/spag47.html SPAG interview on Primrose Path] by [[Nolan Bonvouloir]]. | ||
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* [http://www.avventuretestuali.com/avventure/cyclops The Land of the Cyclops] by [[Francesco Cordella]]. Discusses the possibilities of adapting puzzle material out of classic literature. | * [http://www.avventuretestuali.com/avventure/cyclops The Land of the Cyclops] by [[Francesco Cordella]]. Discusses the possibilities of adapting puzzle material out of classic literature. | ||
* [http://www.goblinmercantileexchange.com/?p=858 Deadline Enchanter] by [[Alan DeNiro]]. | * [http://www.goblinmercantileexchange.com/?p=858 Deadline Enchanter] by [[Alan DeNiro]]. | ||
* [http://www.goblinmercantileexchange.com/2015/05/doggerland-design-notes/ Doggerland Design Notes] by [[Alan DeNiro]]. Focuses on the themes of the piece and on designing hypertext for very personal pieces. | |||
* [http://www.sparkynet.com/spag/backissues/spag39.html SPAG interview on Sting of the Wasp] by [[Jason Devlin]]. | * [http://www.sparkynet.com/spag/backissues/spag39.html SPAG interview on Sting of the Wasp] by [[Jason Devlin]]. | ||
* [http://segue.pw/2015/05/12/mere-anarchy-postmortem.html Mere Anarchy] by [[Bruno Dias]]. Discusses design for hypertext, the need to build new tools, and scoping changes over the course of the project. | |||
* [http://www.digitalhumanities.org/dhq/vol/001/2/000010.html Digital Humanities article on All Hope Abandon] by [[Eric Eve]]. Addresses Biblical inspirations and thematic content. | * [http://www.digitalhumanities.org/dhq/vol/001/2/000010.html Digital Humanities article on All Hope Abandon] by [[Eric Eve]]. Addresses Biblical inspirations and thematic content. | ||
* [http://groups.google.com/group/rec.games.int-fiction/msg/9d66fbd384cc336d RAIF post on Nightfall] by [[Eric Eve]]. Discusses design concepts and characterization. | * [http://groups.google.com/group/rec.games.int-fiction/msg/9d66fbd384cc336d RAIF post on Nightfall] by [[Eric Eve]]. Discusses design concepts and characterization. | ||
* [http://www.sparkynet.com/spag/backissues/spag47.html SPAG interview on Elysium Enigma] by [[Eric Eve]]. Discusses design and TADS 3 coding. | * [http://www.sparkynet.com/spag/backissues/spag47.html SPAG interview on Elysium Enigma] by [[Eric Eve]]. Discusses design and TADS 3 coding. | ||
* [http://www.intfiction.org/forum/viewtopic.php?f=32&t=17069 Missive] by [[Joey Fu]]. Discusses writing, handling of gender, and other thematic elements. | |||
* [http://www.intfiction.org/forum/viewtopic.php?f=32&t=17066 Raik postmortem] by [[Harry Giles]]. Goes into detail about the decision to do dual language work. | |||
* [http://www.sparkynet.com/spag/backissues/spag51.html#Gordon SPAG interview on Lord Bellwater's Secret] by [[Sam Gordon]]. Discusses puzzle design and the game's ending. | * [http://www.sparkynet.com/spag/backissues/spag51.html#Gordon SPAG interview on Lord Bellwater's Secret] by [[Sam Gordon]]. Discusses puzzle design and the game's ending. | ||
* [http://www.intfiction.org/forum/viewtopic.php?f=22&t=17735 Down, the Serpent and the Sun] by [[Chandler Groover]]. | |||
* [http://www.intfiction.org/forum/viewtopic.php?f=22&t=18033 Toby's Nose] by [[Chandler Groover]]. | |||
* [http://www.sparkynet.com/spag/backissues/spag39.html SPAG interview on All Things Devours] by [[half sick of shadows]]. | * [http://www.sparkynet.com/spag/backissues/spag39.html SPAG interview on All Things Devours] by [[half sick of shadows]]. | ||
* [http://groups.google.com/group/rec.games.int-fiction/browse_frm/thread/6a8fcc275aea7fad/24c64dcdb07a3553?lnk=gst&q=All+Things+Devours+Wrap-Up#24c64dcdb07a3553 All Things Devours Wrap-up on rec.games.int-fiction] by [[half sick of shadows]]. | * [http://groups.google.com/group/rec.games.int-fiction/browse_frm/thread/6a8fcc275aea7fad/24c64dcdb07a3553?lnk=gst&q=All+Things+Devours+Wrap-Up#24c64dcdb07a3553 All Things Devours Wrap-up on rec.games.int-fiction] by [[half sick of shadows]]. | ||
* [http://www.intfiction.org/forum/viewtopic.php?f=32&t=17084 Tea Ceremony postmortem] by [[Naomi Hinchen]]. | |||
* [http://www.intfiction.org/forum/viewtopic.php?f=22&t=17738&p=89986 Oppositely Opal] by [[Buster Hudson]]. | |||
* [http://www.sparkynet.com/spag/backissues/spag51.html#Huang SPAG interview on An Act of Murder] by [[Christopher Huang]]. Discusses puzzle design and mystery structure. | * [http://www.sparkynet.com/spag/backissues/spag51.html#Huang SPAG interview on An Act of Murder] by [[Christopher Huang]]. Discusses puzzle design and mystery structure. | ||
* [http://www.intfiction.org/forum/viewtopic.php?f=32&t=17091 Eidolon] by [[A.D. Jansen]]. | |||
* [http://www.sparkynet.com/spag/backissues/spag51.html#Jota SPAG interview on Lost Pig] by [[Admiral Jota]]. Discusses polish, conversation design. | * [http://www.sparkynet.com/spag/backissues/spag51.html#Jota SPAG interview on Lost Pig] by [[Admiral Jota]]. Discusses polish, conversation design. | ||
* [http://www.staticengine.com/splashdown/SplashdownPM.html Splashdown Post Mortem] by [[Paul J. Furio]]. A retrospective on the creation of this IFComp title from a first-time IF author. | * [http://www.staticengine.com/splashdown/SplashdownPM.html Splashdown Post Mortem] by [[Paul J. Furio]]. A retrospective on the creation of this IFComp title from a first-time IF author. | ||
* [http://www.sparkynet.com/spag/backissues/spag39.html SPAG interview on Blue Chairs] by [[Chris Klimas]]. Discusses freedom in games. | * [http://www.sparkynet.com/spag/backissues/spag39.html SPAG interview on Blue Chairs] by [[Chris Klimas]]. Discusses freedom in games. | ||
* [http://sparkynet.com/spag/backissues/spag55.html#Editorial SPAG #55: Editorial] by [[Jimmy Maher]] discusses the making of ''[[The King of Shreds and Patches]]''. | * [http://sparkynet.com/spag/backissues/spag55.html#Editorial SPAG #55: Editorial] by [[Jimmy Maher]] discusses the making of ''[[The King of Shreds and Patches]]''. | ||
* [http://lambdamaphone.blogspot.co.uk/2014/11/focalization-in-multi-agent-interactive.html Focalization in Multi-Agent Interactive Simulations] by [[Chris Martens]]. Theoretical and technical background for the multiple-viewpoint hypertext piece Origins. | |||
* [http://www.intfiction.org/forum/viewtopic.php?f=32&t=17080 Fifteen Minutes postmortem] by [[Ade McT]]. Discusses puzzle decisions, implementation, and story elements the author wished had been clearer. | |||
* [http://www.xyzzynews.com/xyzzy.6e.html Jigsaw and I] by [[Graham Nelson]]. Discusses research and design process, and the creation of the protagonist. | * [http://www.xyzzynews.com/xyzzy.6e.html Jigsaw and I] by [[Graham Nelson]]. Discusses research and design process, and the creation of the protagonist. | ||
* [http://www.intfiction.org/forum/viewtopic.php?f=32&t=17101 Transparent] by [[Hanon Ondricek]]. Discusses goals for the design and how they succeeded or failed. | |||
* [http://www.intfiction.org/forum/viewtopic.php?f=32&t=17081 Following Me] by [[Tia Orisney]]. Talks about concept development and responds to feedback received in reviews. | |||
* [http://spacecatrocketship.blogspot.com/search/label/Gun%20Mute Blog entries on Gun Mute] by [[C.E.J. Pacian]]. | * [http://spacecatrocketship.blogspot.com/search/label/Gun%20Mute Blog entries on Gun Mute] by [[C.E.J. Pacian]]. | ||
* [http://www.intfiction.org/forum/viewtopic.php?f=22&t=17736 A Long Drink] by [[Owen Parks]]. | |||
* [http://www.crummy.com/software/if/degeneracy/postmortem.shtml Degeneracy postmortem] by [[Leonard Richardson]]. | |||
* [http://www.doublefine.com/news.php/site/just_one_more_grim_thing/ Grim Fandango Puzzle Documentation] - Design specs for ''[[Grim Fandango]]'', made available by [[Tim Schafer]] in November 2008. | * [http://www.doublefine.com/news.php/site/just_one_more_grim_thing/ Grim Fandango Puzzle Documentation] - Design specs for ''[[Grim Fandango]]'', made available by [[Tim Schafer]] in November 2008. | ||
* [http://www.intfiction.org/forum/viewtopic.php?f=32&t=17074 Ugly Oafs postmortem] by [[Andrew Schultz]]. | |||
* [http://www.intfiction.org/forum/viewtopic.php?f=32&t=17079 Hunger Daemon postmortem] by [[Sean M. Shore]]. | |||
* [http://emshort.wordpress.com/2015/05/05/writing-for-seltani-an-aspel-post-mortem/ Aspel Postmortem part 1] and [http://emshort.wordpress.com/2015/05/10/writing-for-seltani-aspel-post-mortem-part-2/ Aspel Postmortem part 2] by [[Emily Short]]. Focuses on designing for multiplayer experiences and implementation in Seltani. | |||
* [http://inform-fiction.org/I7Downloads/Examples/bronze/Overview.html Making of Bronze] by [[Emily Short]]. Addresses puzzle design. | * [http://inform-fiction.org/I7Downloads/Examples/bronze/Overview.html Making of Bronze] by [[Emily Short]]. Addresses puzzle design. | ||
* [http://emshort.wordpress.com/2013/01/24/making-of-counterfeit-monkey-puzzles-and-toys/ Making of Counterfeit Monkey: Puzzles and Toys] by [[Emily Short]]. | * [http://emshort.wordpress.com/2013/01/24/making-of-counterfeit-monkey-puzzles-and-toys/ Making of Counterfeit Monkey: Puzzles and Toys] by [[Emily Short]]. | ||
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* [http://emshort.wordpress.com/writing-if/my-articles/making-of-metamorphoses-older/ Making of Metamorphoses] by [[Emily Short]]. | * [http://emshort.wordpress.com/writing-if/my-articles/making-of-metamorphoses-older/ Making of Metamorphoses] by [[Emily Short]]. | ||
* [http://www.xyzzynews.com/xyzzy.16d.html Parlez-Vous Nalian?] by [[Lucian Smith]]. Discusses the design of the game's famous puzzle. | * [http://www.xyzzynews.com/xyzzy.16d.html Parlez-Vous Nalian?] by [[Lucian Smith]]. Discusses the design of the game's famous puzzle. | ||
* [http://www.intfiction.org/forum/viewtopic.php?f=22&t=17734 Six Gray Rats Crawl Up The PIllow] by [[Caleb Wilson]]. | |||
==NPCs== | ==NPCs== |
Revision as of 13:58, 14 May 2015
Craft articles listed here attempt to answer an author's "how do I do X" questions, like "How do I craft better NPCs?" or "How can I craft better puzzles?" Articles are grouped into categories based roughly on the XYZZY Awards, plus an extra category for promotion, eg: "How can I promote my game?"
For articles about classifications, terminologies, and "what is X" questions, see Theory.
For examples on coding specific game features, see Category:Tutorials.
Game - Making-Of Articles - NPCs - PCs - Promotion - Puzzles - Setting - Story - Use of Medium - Writing
Game
This section can be about design, the game as a whole, or a general catch-all for articles that cover several topics.
- Lessons Learned the Hard Way by Jim Aikin for XYZZYnews #18. Write a walkthrough. Beta-test. Be systematic. And comment, comment, comment.
- Design Patterns by David Cornelson. Tries to define patterns in IF game design.
- IF Cliches by Nate Cull
- 10 Steps to Great Game Design by C.E. Forman for XYZZYnews #1.
- The Hazards of Invisibility, or, Making Your NPCs Respond The Way You Want Them To by C.E. Forman for XYZZYnews #6. A caution against rushing the design phase.
- The Craft of the Adventure. by Graham Nelson. 2nd ed. The IF Archive, 1995. A good starter with some general points about what makes good IF.
- How to Write a Great Game by Dan Shiovitz. Focuses on construction, interaction, and concept.
- General Game-Design/Authoring Notes by Dan Shiovitz. Short assorted notes jotted down.
- Idea to Implementation by Emily Short. Discusses general workthrough strategies on how to get one's game from vague idea to final product.
- Make IF Fast! by J. Robinson Wheeler. Covers the creation of games starting from a mock transcript of play.
- Ideas For Games
- Discussions about game design on the rec.arts.int-fiction news group.
Making-Of Articles
Articles describing the creation of specific games. These may cover any aspect of planning, designing, or crafting the games in question. (Articles listed by author's surname order.)
- Mean Streets by Bad Dog Studios. Primarily focused on lessons learned.
- Writing Cabal by Stephen Bond. Addresses concept development and planning.
- SPAG interview on Primrose Path by Nolan Bonvouloir.
- Comments on Fort Aegea by Francesco Bova. Discusses initial intent, puzzles, coding, and meeting deadlines.
- PHAQ on Photopia by Adam Cadre. Addresses artistic inspirations.
- On Shrapnel by Adam Cadre.
- The Land of the Cyclops by Francesco Cordella. Discusses the possibilities of adapting puzzle material out of classic literature.
- Deadline Enchanter by Alan DeNiro.
- Doggerland Design Notes by Alan DeNiro. Focuses on the themes of the piece and on designing hypertext for very personal pieces.
- SPAG interview on Sting of the Wasp by Jason Devlin.
- Mere Anarchy by Bruno Dias. Discusses design for hypertext, the need to build new tools, and scoping changes over the course of the project.
- Digital Humanities article on All Hope Abandon by Eric Eve. Addresses Biblical inspirations and thematic content.
- RAIF post on Nightfall by Eric Eve. Discusses design concepts and characterization.
- SPAG interview on Elysium Enigma by Eric Eve. Discusses design and TADS 3 coding.
- Missive by Joey Fu. Discusses writing, handling of gender, and other thematic elements.
- Raik postmortem by Harry Giles. Goes into detail about the decision to do dual language work.
- SPAG interview on Lord Bellwater's Secret by Sam Gordon. Discusses puzzle design and the game's ending.
- Down, the Serpent and the Sun by Chandler Groover.
- Toby's Nose by Chandler Groover.
- SPAG interview on All Things Devours by half sick of shadows.
- All Things Devours Wrap-up on rec.games.int-fiction by half sick of shadows.
- Tea Ceremony postmortem by Naomi Hinchen.
- Oppositely Opal by Buster Hudson.
- SPAG interview on An Act of Murder by Christopher Huang. Discusses puzzle design and mystery structure.
- Eidolon by A.D. Jansen.
- SPAG interview on Lost Pig by Admiral Jota. Discusses polish, conversation design.
- Splashdown Post Mortem by Paul J. Furio. A retrospective on the creation of this IFComp title from a first-time IF author.
- SPAG interview on Blue Chairs by Chris Klimas. Discusses freedom in games.
- SPAG #55: Editorial by Jimmy Maher discusses the making of The King of Shreds and Patches.
- Focalization in Multi-Agent Interactive Simulations by Chris Martens. Theoretical and technical background for the multiple-viewpoint hypertext piece Origins.
- Fifteen Minutes postmortem by Ade McT. Discusses puzzle decisions, implementation, and story elements the author wished had been clearer.
- Jigsaw and I by Graham Nelson. Discusses research and design process, and the creation of the protagonist.
- Transparent by Hanon Ondricek. Discusses goals for the design and how they succeeded or failed.
- Following Me by Tia Orisney. Talks about concept development and responds to feedback received in reviews.
- Blog entries on Gun Mute by C.E.J. Pacian.
- A Long Drink by Owen Parks.
- Degeneracy postmortem by Leonard Richardson.
- Grim Fandango Puzzle Documentation - Design specs for Grim Fandango, made available by Tim Schafer in November 2008.
- Ugly Oafs postmortem by Andrew Schultz.
- Hunger Daemon postmortem by Sean M. Shore.
- Aspel Postmortem part 1 and Aspel Postmortem part 2 by Emily Short. Focuses on designing for multiplayer experiences and implementation in Seltani.
- Making of Bronze by Emily Short. Addresses puzzle design.
- Making of Counterfeit Monkey: Puzzles and Toys by Emily Short.
- Making of Counterfeit Monkey: Story by Emily Short.
- Making of Damnatio Memoriae by Emily Short.
- SPAG interview on Floatpoint by Emily Short.
- Making of Glass by Emily Short. Addresses conversation system design.
- Making of Metamorphoses by Emily Short.
- Parlez-Vous Nalian? by Lucian Smith. Discusses the design of the game's famous puzzle.
- Six Gray Rats Crawl Up The PIllow by Caleb Wilson.
NPCs
- NPC Characterization by Emily Short. Extensive discussion. The NPC as object, agent, and interlocutor.
- Two algorithms for creating true character interaction in computer games by Guy Hasson.
- Creating Autonomous Non-Player Characters in Interactive Fiction by Stephen Granade.
- Discussions about NPCs, conversation systems and AI on the rec.arts.int-fiction newsgroup.
PCs
(Articles about types of PCs are on the Theory page listed under Taxonomy.)
Promotion
Puzzles
- IF Roundtable: The Art of the Puzzle from XYZZYnews #14. Adam Cadre, Lucian Smith, Andrew Plotkin, and Neil deMause discuss puzzles.
- Making Better Puzzles by Stephen Granade.
- Making Fragile Shells by Stephen Granade.
- Designing the puzzles of Escapade! by Juhana Leinonen, March 2010, about his game Escapade!
- Parlez-Vous Nalian? by Lucian Smith from XYZZYnews #16. Lucian discusses the language puzzle from The Edifice.
- Discussions about puzzles on the rec.arts.int-fiction newsgroup.
- Designing the Puzzle by Bob Bates.
Setting
- Laying Out Geography in IF by Emily Short. Covers playability principles, layout, pacing, and the 'edge of the world'.
- Developing a Setting for Fantastical IF by Emily Short. Covers finding your ideas, constructing your map, and presentation.
- Discussions about descriptions & settings on the rec.arts.int-fiction newsgroup.
Story
- Plot, Scene by Scene by Emily Short. Discussion of different scene types, broken down by styles of interaction.
- That Darn Conundrum by Andrew Stern. Discusses the trade-off in game design between freedom, agency, and story. Not specifically about IF, but applicable to it.
Use of Medium
- Desiderata for a Physical Simulation Library by Emily Short.
- What XYZZY Does by Eileen Mullin from XYZZYnews #3. (See also: Xyzzy.)
Writing
- Description Medicine by Michael Berlyn for XYZZYnews #17. Liven up those rooms.
- Descriptions Constructed by Stephen Granade. Descriptions that do more than just describe.
- Exercises in Generated Prose by Emily Short. Overview of some ways Inform 7 can be used to generate tailored room descriptions and other prose.
- Mapping the Tale: Scene Description in IF by J. Robinson Wheeler. Covers the writing of scene descriptions for locations.
- Writing in the IF Gems review quotes collection (also available from the IF Archive).
- Discussions about creative writing on the rec.arts.int-fiction newsgroup.