Craft: Difference between revisions

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''Articles describing the creation of specific games. These may cover any aspect of planning, designing, or crafting the games in question. (Articles listed by author's surname order.)''
''Articles describing the creation of specific games. These may cover any aspect of planning, designing, or crafting the games in question. (Articles listed by author's surname order.)''
* [http://www.intfiction.org/forum/viewtopic.php?f=23&t=17608 Mean Streets] by [[Bad Dog Studios]]. Primarily focused on lessons learned.
* [http://www.intfiction.org/forum/viewtopic.php?f=23&t=17608 Mean Streets] by [[Bad Dog Studios]]. Primarily focused on lessons learned.
* [http://www.intfiction.org/forum/viewtopic.php?f=32&t=19221 Scarlet Sails postmortem] by [[Felicity Banks]].
* [http://plover.net/~bonds/writing_cabal.html Writing Cabal] by [[Stephen Bond]]. Addresses concept development and planning.
* [http://plover.net/~bonds/writing_cabal.html Writing Cabal] by [[Stephen Bond]]. Addresses concept development and planning.
* [http://www.sparkynet.com/spag/backissues/spag47.html SPAG interview on Primrose Path] by [[Nolan Bonvouloir]].
* [http://www.sparkynet.com/spag/backissues/spag47.html SPAG interview on Primrose Path] by [[Nolan Bonvouloir]].
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* [http://adamcadre.ac/content/phaq.txt PHAQ on Photopia] by [[Adam Cadre]]. Addresses artistic inspirations.
* [http://adamcadre.ac/content/phaq.txt PHAQ on Photopia] by [[Adam Cadre]]. Addresses artistic inspirations.
* [http://adamcadre.ac/content/remains.txt On Shrapnel] by [[Adam Cadre]].
* [http://adamcadre.ac/content/remains.txt On Shrapnel] by [[Adam Cadre]].
* [http://www.intfiction.org/forum/viewtopic.php?f=32&t=19219 Brain Guzzlers from Beyond! postmortem] by [[Steph Cherrywell]].
* [http://www.avventuretestuali.com/avventure/cyclops The Land of the Cyclops] by [[Francesco Cordella]]. Discusses the possibilities of adapting puzzle material out of classic literature.
* [http://www.avventuretestuali.com/avventure/cyclops The Land of the Cyclops] by [[Francesco Cordella]]. Discusses the possibilities of adapting puzzle material out of classic literature.
* [http://www.intfiction.org/forum/viewtopic.php?f=32&t=19248 Arcane Intern (Unpaid) postmortem] by [[Astrid Dalmady]].
* [http://www.goblinmercantileexchange.com/?p=858 Deadline Enchanter] by [[Alan DeNiro]].
* [http://www.goblinmercantileexchange.com/?p=858 Deadline Enchanter] by [[Alan DeNiro]].
* [http://www.goblinmercantileexchange.com/2015/05/doggerland-design-notes/ Doggerland Design Notes] by [[Alan DeNiro]]. Focuses on the themes of the piece and on designing hypertext for very personal pieces.
* [http://www.goblinmercantileexchange.com/2015/05/doggerland-design-notes/ Doggerland Design Notes] by [[Alan DeNiro]]. Focuses on the themes of the piece and on designing hypertext for very personal pieces.
* [http://www.goblinmercantileexchange.com/2015/11/post-comp-post-mortem-on-unbeknown/ Unbeknown] by [[A. DeNiro]].
* [http://www.sparkynet.com/spag/backissues/spag39.html SPAG interview on Sting of the Wasp] by [[Jason Devlin]].
* [http://www.sparkynet.com/spag/backissues/spag39.html SPAG interview on Sting of the Wasp] by [[Jason Devlin]].
* [http://segue.pw/2015/05/12/mere-anarchy-postmortem.html Mere Anarchy] by [[Bruno Dias]]. Discusses design for hypertext, the need to build new tools, and scoping changes over the course of the project.
* [http://segue.pw/2015/05/12/mere-anarchy-postmortem.html Mere Anarchy] by [[Bruno Dias]]. Discusses design for hypertext, the need to build new tools, and scoping changes over the course of the project.
* [http://segue.pw/2015/11/17/cape-postmortem.html Cape] by [[Bruno Dias]].
* [http://www.digitalhumanities.org/dhq/vol/001/2/000010.html Digital Humanities article on All Hope Abandon] by [[Eric Eve]]. Addresses Biblical inspirations and thematic content.
* [http://www.digitalhumanities.org/dhq/vol/001/2/000010.html Digital Humanities article on All Hope Abandon] by [[Eric Eve]]. Addresses Biblical inspirations and thematic content.
* [http://groups.google.com/group/rec.games.int-fiction/msg/9d66fbd384cc336d RAIF post on Nightfall] by [[Eric Eve]]. Discusses design concepts and characterization.
* [http://groups.google.com/group/rec.games.int-fiction/msg/9d66fbd384cc336d RAIF post on Nightfall] by [[Eric Eve]]. Discusses design concepts and characterization.
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* [http://www.intfiction.org/forum/viewtopic.php?f=32&t=17069 Missive] by [[Joey Fu]]. Discusses writing, handling of gender, and other thematic elements.
* [http://www.intfiction.org/forum/viewtopic.php?f=32&t=17069 Missive] by [[Joey Fu]]. Discusses writing, handling of gender, and other thematic elements.
* [http://www.intfiction.org/forum/viewtopic.php?f=32&t=17066 Raik postmortem] by [[Harry Giles]]. Goes into detail about the decision to do dual language work.
* [http://www.intfiction.org/forum/viewtopic.php?f=32&t=17066 Raik postmortem] by [[Harry Giles]]. Goes into detail about the decision to do dual language work.
* [http://www.intfiction.org/forum/viewtopic.php?f=32&t=19268 Seeking Ataraxia postmortem] by [[Glass Rat]].
* [http://www.sparkynet.com/spag/backissues/spag51.html#Gordon SPAG interview on Lord Bellwater's Secret] by [[Sam Gordon]]. Discusses puzzle design and the game's ending.
* [http://www.sparkynet.com/spag/backissues/spag51.html#Gordon SPAG interview on Lord Bellwater's Secret] by [[Sam Gordon]]. Discusses puzzle design and the game's ending.
* [http://www.intfiction.org/forum/viewtopic.php?f=22&t=17735 Down, the Serpent and the Sun] by [[Chandler Groover]].
* [http://www.intfiction.org/forum/viewtopic.php?f=22&t=17735 Down, the Serpent and the Sun] by [[Chandler Groover]].
* [http://www.intfiction.org/forum/viewtopic.php?f=22&t=18110 HUNTING UNICORN postmortem] by [[Chandler Groover]]. Discussion about multiple ending storytelling.
* [http://www.intfiction.org/forum/viewtopic.php?f=22&t=18110 HUNTING UNICORN postmortem] by [[Chandler Groover]]. Discussion about multiple ending storytelling.
* [http://www.intfiction.org/forum/viewtopic.php?f=32&t=19234 Taghairm and Midnight. Swordfight. discussion] by [[Chandler Groover]]. Explains the conceptual aims behind both pieces.
* [http://www.intfiction.org/forum/viewtopic.php?f=22&t=18033 Toby's Nose] by [[Chandler Groover]].
* [http://www.intfiction.org/forum/viewtopic.php?f=22&t=18033 Toby's Nose] by [[Chandler Groover]].
* [http://www.sparkynet.com/spag/backissues/spag39.html SPAG interview on All Things Devours] by [[half sick of shadows]].  
* [http://www.sparkynet.com/spag/backissues/spag39.html SPAG interview on All Things Devours] by [[half sick of shadows]].  
* [http://groups.google.com/group/rec.games.int-fiction/browse_frm/thread/6a8fcc275aea7fad/24c64dcdb07a3553?lnk=gst&q=All+Things+Devours+Wrap-Up#24c64dcdb07a3553 All Things Devours Wrap-up on rec.games.int-fiction] by [[half sick of shadows]].  
* [http://groups.google.com/group/rec.games.int-fiction/browse_frm/thread/6a8fcc275aea7fad/24c64dcdb07a3553?lnk=gst&q=All+Things+Devours+Wrap-Up#24c64dcdb07a3553 All Things Devours Wrap-up on rec.games.int-fiction] by [[half sick of shadows]].  
* [http://www.intfiction.org/forum/viewtopic.php?f=32&t=19250 Birdland postmortem] by [[Brendan Patrick Hennessy]].
* [http://www.intfiction.org/forum/viewtopic.php?f=32&t=17084 Tea Ceremony postmortem] by [[Naomi Hinchen]].
* [http://www.intfiction.org/forum/viewtopic.php?f=32&t=17084 Tea Ceremony postmortem] by [[Naomi Hinchen]].
* [http://shallow-depths.com/content/growbotics-postmortem Growbotics postmortem] by [[Cha Holland]].
* [http://www.intfiction.org/forum/viewtopic.php?f=22&t=17738&p=89986 Oppositely Opal] by [[Buster Hudson]].
* [http://www.intfiction.org/forum/viewtopic.php?f=22&t=17738&p=89986 Oppositely Opal] by [[Buster Hudson]].
* [http://www.sparkynet.com/spag/backissues/spag51.html#Huang SPAG interview on An Act of Murder] by [[Christopher Huang]]. Discusses puzzle design and mystery structure.
* [http://www.sparkynet.com/spag/backissues/spag51.html#Huang SPAG interview on An Act of Murder] by [[Christopher Huang]]. Discusses puzzle design and mystery structure.
* [http://www.intfiction.org/forum/viewtopic.php?f=32&t=17091 Eidolon] by [[A.D. Jansen]].  
* [http://www.intfiction.org/forum/viewtopic.php?f=32&t=17091 Eidolon] by [[A.D. Jansen]].  
* [https://farfarfutures.wordpress.com/2015/11/16/sub-rosa-retrospective-plans-work-flow/ Plans and Workflow article on Sub Rosa] by [[Joey Jones]]. This is part one of a five part series; see also [https://farfarfutures.wordpress.com/2015/11/17/sub-rosa-retrospective-puzzles/ 2], [https://farfarfutures.wordpress.com/2015/11/18/sub-rosa-retrospective-cut-content/ 3], [https://farfarfutures.wordpress.com/2015/11/19/sub-rosa-retrospective-setting/ 4], and [https://farfarfutures.wordpress.com/2015/11/20/sub-rosa-retrospective-mistakes-missed-opportunities/ 5].
* [http://www.sparkynet.com/spag/backissues/spag51.html#Jota SPAG interview on Lost Pig] by [[Admiral Jota]]. Discusses polish, conversation design.
* [http://www.sparkynet.com/spag/backissues/spag51.html#Jota SPAG interview on Lost Pig] by [[Admiral Jota]]. Discusses polish, conversation design.
* [http://www.staticengine.com/splashdown/SplashdownPM.html Splashdown Post Mortem] by [[Paul J. Furio]].  A retrospective on the creation of this IFComp title from a first-time IF author.
* [http://www.staticengine.com/splashdown/SplashdownPM.html Splashdown Post Mortem] by [[Paul J. Furio]].  A retrospective on the creation of this IFComp title from a first-time IF author.
* [http://www.sparkynet.com/spag/backissues/spag39.html SPAG interview on Blue Chairs] by [[Chris Klimas]]. Discusses freedom in games.
* [http://www.sparkynet.com/spag/backissues/spag39.html SPAG interview on Blue Chairs] by [[Chris Klimas]]. Discusses freedom in games.
* [http://sparkynet.com/spag/backissues/spag55.html#Editorial SPAG #55: Editorial] by [[Jimmy Maher]] discusses the making of ''[[The King of Shreds and Patches]]''.
* [http://sparkynet.com/spag/backissues/spag55.html#Editorial SPAG #55: Editorial] by [[Jimmy Maher]] discusses the making of ''[[The King of Shreds and Patches]]''.
* [http://www.intfiction.org/forum/viewtopic.php?f=32&t=19210 Ether postmortem] by [[Mathbrush]]. Discusses puzzle design and the introduction of story elements.
* [http://lambdamaphone.blogspot.co.uk/2014/11/focalization-in-multi-agent-interactive.html Focalization in Multi-Agent Interactive Simulations] by [[Chris Martens]]. Theoretical and technical background for the multiple-viewpoint hypertext piece Origins.
* [http://lambdamaphone.blogspot.co.uk/2014/11/focalization-in-multi-agent-interactive.html Focalization in Multi-Agent Interactive Simulations] by [[Chris Martens]]. Theoretical and technical background for the multiple-viewpoint hypertext piece Origins.
* [http://www.intfiction.org/forum/viewtopic.php?f=32&t=17080 Fifteen Minutes postmortem] by [[Ade McT]]. Discusses puzzle decisions, implementation, and story elements the author wished had been clearer.
* [http://www.intfiction.org/forum/viewtopic.php?f=32&t=17080 Fifteen Minutes postmortem] by [[Ade McT]]. Discusses puzzle decisions, implementation, and story elements the author wished had been clearer.
* [http://www.intfiction.org/forum/viewtopic.php?f=32&t=19220 Map postmortem] by [[Ade McT]].
* [http://www.intfiction.org/forum/viewtopic.php?f=32&t=19256 Laid Off from the Synesthesia Factory postmortem] by [[Katherine Morayati]].
* [http://www.xyzzynews.com/xyzzy.6e.html  Jigsaw and I] by [[Graham Nelson]]. Discusses research and design process, and the creation of the protagonist.
* [http://www.xyzzynews.com/xyzzy.6e.html  Jigsaw and I] by [[Graham Nelson]]. Discusses research and design process, and the creation of the protagonist.
* [http://www.intfiction.org/forum/viewtopic.php?f=32&t=17101 Transparent] by [[Hanon Ondricek]]. Discusses goals for the design and how they succeeded or failed.
* [http://www.intfiction.org/forum/viewtopic.php?f=32&t=17101 Transparent] by [[Hanon Ondricek]]. Discusses goals for the design and how they succeeded or failed.
* [http://www.intfiction.org/forum/viewtopic.php?f=32&t=17081 Following Me] by [[Tia Orisney]]. Talks about concept development and responds to feedback received in reviews.
* [http://www.intfiction.org/forum/viewtopic.php?f=32&t=17081 Following Me] by [[Tia Orisney]]. Talks about concept development and responds to feedback received in reviews.
* [http://www.intfiction.org/forum/viewtopic.php?f=32&t=19222 Kany County] by [[Tia Orisney]]. Talks about technical development, design issues, and reception.
* [http://spacecatrocketship.blogspot.com/search/label/Gun%20Mute Blog entries on Gun Mute] by [[C.E.J. Pacian]].  
* [http://spacecatrocketship.blogspot.com/search/label/Gun%20Mute Blog entries on Gun Mute] by [[C.E.J. Pacian]].  
* [http://www.intfiction.org/forum/viewtopic.php?f=22&t=17736 A Long Drink] by [[Owen Parks]].
* [http://www.intfiction.org/forum/viewtopic.php?f=22&t=17736 A Long Drink] by [[Owen Parks]].
* [http://www.intfiction.org/forum/viewtopic.php?f=32&t=19247 Duel postmortem] by [[piato]].
* [http://www.crummy.com/software/if/degeneracy/postmortem.shtml Degeneracy postmortem] by [[Leonard Richardson]].
* [http://www.crummy.com/software/if/degeneracy/postmortem.shtml Degeneracy postmortem] by [[Leonard Richardson]].
* [http://www.doublefine.com/news.php/site/just_one_more_grim_thing/ Grim Fandango Puzzle Documentation] - Design specs for ''[[Grim Fandango]]'', made available by [[Tim Schafer]] in November 2008.
* [http://www.doublefine.com/news.php/site/just_one_more_grim_thing/ Grim Fandango Puzzle Documentation] - Design specs for ''[[Grim Fandango]]'', made available by [[Tim Schafer]] in November 2008.
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* [http://emshort.wordpress.com/writing-if/my-articles/making-of-metamorphoses-older/ Making of Metamorphoses] by [[Emily Short]].  
* [http://emshort.wordpress.com/writing-if/my-articles/making-of-metamorphoses-older/ Making of Metamorphoses] by [[Emily Short]].  
* [http://www.xyzzynews.com/xyzzy.16d.html Parlez-Vous Nalian?] by [[Lucian Smith]]. Discusses the design of the game's famous puzzle.
* [http://www.xyzzynews.com/xyzzy.16d.html Parlez-Vous Nalian?] by [[Lucian Smith]]. Discusses the design of the game's famous puzzle.
* [http://www.intfiction.org/forum/viewtopic.php?f=32&t=19242 Gotomomi] by [[Arno von Borries]].
* [http://www.intfiction.org/forum/viewtopic.php?f=22&t=17734 Six Gray Rats Crawl Up The PIllow] by [[Caleb Wilson]].
* [http://www.intfiction.org/forum/viewtopic.php?f=22&t=17734 Six Gray Rats Crawl Up The PIllow] by [[Caleb Wilson]].



Revision as of 15:12, 21 November 2015

Craft articles listed here attempt to answer an author's "how do I do X" questions, like "How do I craft better NPCs?" or "How can I craft better puzzles?" Articles are grouped into categories based roughly on the XYZZY Awards, plus an extra category for promotion, eg: "How can I promote my game?"

For articles about classifications, terminologies, and "what is X" questions, see Theory.

For examples on coding specific game features, see Category:Tutorials.

Game

This section can be about design, the game as a whole, or a general catch-all for articles that cover several topics.

Making-Of Articles

Articles describing the creation of specific games. These may cover any aspect of planning, designing, or crafting the games in question. (Articles listed by author's surname order.)

NPCs

PCs

(Articles about types of PCs are on the Theory page listed under Taxonomy.)

Promotion

Puzzles

Setting

Story

Use of Medium

Writing