ZILF: Difference between revisions
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|Notes=A set of tools for working with the ZIL interactive fiction language, including a compiler, assembler, disassembler, and game library. | |Notes=A set of tools for working with the ZIL interactive fiction language, including a compiler, assembler, disassembler, and game library. | ||
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'''ZILF''' is an open-source [[ZIL]] [[compiler]], [[Z-machine]] [[assembler]], [[world model]], and related tools written by [[Jesse McGrew]]. ZILF has been said to stand for either ''Zork Implementation Language of the Future'' or ''The ZIL Implementation You Really, Really Like.'' It is written in C#, and runs under Windows, or under MacOS or Linux using Mono. It takes ZIL [[source code]] and compiles it into [[Z-machine]] assembly code, which is then passed to [[ZAPF]] to make the final [[Z-code]] [[story file]]. | '''ZILF''' is an open-source [[ZIL]] [[compiler]], [[Z-machine]] [[assembler]], [[world model]], and related tools written by [[Jesse McGrew]]. ZILF has been said to stand for either ''Zork Implementation Language of the Future'' or ''The ZIL Implementation You Really, Really Like.'' It is written in C#, and runs under Windows, or under MacOS or Linux using Mono*. It takes ZIL [[source code]] and compiles it into [[Z-machine]] assembly code, which is then passed to [[ZAPF]] to make the final [[Z-code]] [[story file]]. | ||
Note: [https://foss.heptapod.net/zilf/zilf/-/releases/0.9 Zilf 0.9] does not require Mono for use with Linux. | |||
{{DEFAULTSORT:Zilf}} | {{DEFAULTSORT:Zilf}} | ||
[[Category:Z-machine]] [[Category:Infocom]] | [[Category:Z-machine]] [[Category:Infocom]] | ||
{{software navbox}} | {{software navbox}} |
Revision as of 11:48, 18 August 2022
ZILF | |
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Utility | |
Link | Home page |
Developer | Jesse McGrew |
Format | Z-code |
Systems | Windows, macOS, Linux |
Status | |
Notes | A set of tools for working with the ZIL interactive fiction language, including a compiler, assembler, disassembler, and game library. |
Browse the software database | |
Edit this infobox |
ZILF is an open-source ZIL compiler, Z-machine assembler, world model, and related tools written by Jesse McGrew. ZILF has been said to stand for either Zork Implementation Language of the Future or The ZIL Implementation You Really, Really Like. It is written in C#, and runs under Windows, or under MacOS or Linux using Mono*. It takes ZIL source code and compiles it into Z-machine assembly code, which is then passed to ZAPF to make the final Z-code story file.
Note: Zilf 0.9 does not require Mono for use with Linux.
Authoring systems | |
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By style | Parser • Choice • Parser-choice hybrid |
By system | Browser • Android • iOS • Linux • macOS • Windows |
Browse | Stable authoring systems • Search form • Drilldown |
Other software | Interpreters • Utilities |
Utilities | |
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Browse | Stable utilities • Search form • Drilldown |
Other software | Authoring systems • Interpreters |