AGE: Difference between revisions

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(→‎Links: old caad.es website)
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{{Software infobox
{{Software infobox
|Type=Authoring system
|Type=Interpreter, Authoring system
|Style=Parser
|Style=Parser
|Multimedia=Colour effects, fonts, graphics, sound
|Multimedia=Colour effects, fonts, graphics, sound
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* {{link|deadurl=http://www.caad.es/aetheria/|archive=https://web.archive.org/web/20221231101341/http://www.caad.es/aetheria/|Old website}} on caad.es.
* {{link|deadurl=http://www.caad.es/aetheria/|archive=https://web.archive.org/web/20221231101341/http://www.caad.es/aetheria/|Old website}} on caad.es.
* {{WikiCAAD|Aetheria Game Engine|Aetheria_Game_Engine}}.
* {{WikiCAAD|Aetheria Game Engine|Aetheria_Game_Engine}}.
{{software navbox}}
{{software navbox}}

Latest revision as of 20:38, 16 March 2024

AGE
Interpreter, Authoring system
[[File:|385px|center]]
Links Home page Download
Developer Al-Khwarizmi
Format Other
Interaction style Parser
System Other
System details Both playing and authoring with the IDE require a Java Runtime Environment (JRE).
Latest version 1.3.6 / 4 Mar 2017
Status Unmaintained
Implements
Uses


License BSD
Notes
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Aetheria Game Engine (AGE) is a Java-based authoring system and runtime for parser works, by Al-Khwarizmi.

It consists of an IDE called PUCK ("Playable Universe Construction Kit") and a runtime/interpreter called Aetheria, both implemented in Java.

Originally only in Spanish, it has since been localised to other languages.

Game files are typically called world.xml or *.agw, and can have associated BeanShell (.bsh) files. An .agz file bundles together a game and its assets/scripts.

This article is a stub. You can help IFWiki by expanding it.

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